/////////////////////////////////////////////////// // Daylight On Enter // sp_daylightA.nss //////////////////////////////////////////////////// void main() { object oTarget = GetEnteringObject(); int nLight = GetLocalInt(oTarget, "PRCInLight"); nLight++; SetLocalInt(oTarget, "PRCInLight", nLight); effect eTest = GetFirstEffect(oTarget); while(GetIsEffectValid(eTest)) { if(GetEffectSpellId(eTest) == SPELL_DARKNESS) RemoveEffect(oTarget, eTest); eTest = GetNextEffect(oTarget); } }