//:://///////////////////////////////////////////// //:: Name //:: FileName sp_.nss //::////////////////////////////////////////////// /**@file Orb of Force Conjuration (Creation) [Force] Level: Sorcerer/wizard 4 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Effect: One orb of force Duration: Instantaneous Saving Throw: None Spell Resistance: No You create a globe of force 3 inches across, which streaks from your palm toward your target. You must succeed on a ranged touch attack to hit the target. The orb deals 1d6 points of damage per caster level (maximum 10d6). Author: Tenjac Created: 7/6/07 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_inc_sp_tch" void main() { if(!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_CONJURATION); object oPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nCasterLvl = PRCGetCasterLevel(oPC); int nDice = PRCMin(10, nCasterLvl); int nDam = d6(nDice); int nTouch = PRCDoRangedTouchAttack(oTarget); int nMetaMagic = PRCGetMetaMagicFeat(); if(nMetaMagic & METAMAGIC_MAXIMIZE) nDam = 6 * nDice; if(nMetaMagic & METAMAGIC_EMPOWER) nDam += (nDam/2); nDam += SpellDamagePerDice(oPC, nDice); PRCSignalSpellEvent(oTarget, TRUE, SPELL_ORB_OF_FORCE); if(nTouch) { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PULSE_BOMB), oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL), oTarget); } }