//:://///////////////////////////////////////////// //:: Name Waves of Fatigue //:: FileName sp_waves_fatg.nss //::////////////////////////////////////////////// /**@file Waves of Fatigue Necromancy Level: Sor/Wiz 5 Components: V, S Casting Time: 1 standard action Range: 30 ft. Area: Cone-shaped burst Duration: Instantaneous Saving Throw: No Spell Resistance: Yes Waves of negative energy render all living creatures in the spell’s area fatigued. This spell has no effect on a creature that is already fatigued. **/ //:://////////////////////////////////////////////// //:: Author: Tenjac //:: Date : 29.9.06 //:://////////////////////////////////////////////// #include "prc_alterations" #include "prc_inc_spells" void main() { if(!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_NECROMANCY); object oPC = OBJECT_SELF; location lLoc = PRCGetSpellTargetLocation(); object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, 9.14f, lLoc, TRUE, OBJECT_TYPE_CREATURE); int nCasterLevel = PRCGetCasterLevel(oPC); int nPenetr = nCasterLevel + SPGetPenetr(); while(GetIsObjectValid(oTarget)) { if(!PRCDoResistSpell(OBJECT_SELF, oTarget, nPenetr) && PRCGetIsAliveCreature(oTarget)) { effect eEff = EffectFatigue(); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEff, oTarget, HoursToSeconds(8)); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE), oTarget); } oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 9.14f, lLoc, TRUE, OBJECT_TYPE_CREATURE); } PRCSetSchool(); }