//:://///////////////////////////////////////////// //:: x0_s0_entEX //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Removes a miss chance to any enemies of the area of effect creator. */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// //:: altered by mr_bumpkin Dec 4, 2003 for prc stuff #include "prc_alterations" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION); // not sure if it's needed, since nothing would use it, but might as well include this. object oTarget = GetEnteringObject(); if(!GetIsReactionTypeFriendly(oTarget, GetAreaOfEffectCreator())) { PRCRemoveSpellEffects(SPELL_ENTROPIC_SHIELD, GetAreaOfEffectCreator(), oTarget); } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); /// erases the local int containing the AOE's spell school for tidiness }