//::///////////////////////////////////////////////
//:: Isaacs Greater Missile Storm
//:: x0_s0_MissStorm2
//:: Copyright (c) 2002 Bioware Corp.
//:://////////////////////////////////////////////
/*
 Up to 20 missiles, each doing 3d6 damage to each
 target in area.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On: July 31, 2002
//:://////////////////////////////////////////////
//:: Last Updated By:

//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
#include "spinc_bolt"
#include "prc_add_spell_dc"

void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
/*
  Spellcast Hook Code
  Added 2003-06-20 by Georg
  If you want to make changes to all spells,
  check x2_inc_spellhook.nss to find out more

*/

    if (!X2PreSpellCastCode())
    {
    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        return;
    }

// End of Spell Cast Hook



    PRCDoMissileStorm(2, 20, SPELL_ISAACS_GREATER_MISSILE_STORM);


DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Erasing the variable used to store the spell's spell school
}