// Written by Stratovarius // Turns Bloodseeking Spell on and off. void main() { object oPC = OBJECT_SELF; string nMes = ""; if(!GetLocalInt(oPC, "BloodSeeking")) { SetLocalInt(oPC, "BloodSeeking", TRUE); nMes = "*Blood Seeking Activated*"; } else { // Removes effects DeleteLocalInt(oPC, "BloodSeeking"); nMes = "*Blood Seeking Deactivated*"; } FloatingTextStringOnCreature(nMes, oPC, FALSE); }