//::////////////////////////////////////////////// //:: True Resurrection Conversation //:: sp_cnv_trures //::////////////////////////////////////////////// /** @file This lets you choose which party member to res @author Stratovarius @date Created - 11.10.2006 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_alterations" #include "inc_dynconv" ////////////////////////////////////////////////// /* Constant defintions */ ////////////////////////////////////////////////// const int STAGE_CHOOSE_TARGET = 0; const int STAGE_CONFIRMATION = 1; ////////////////////////////////////////////////// /* Aid functions */ ////////////////////////////////////////////////// void StorePCForRecovery(object oPC, object oChoice, int nChoice) { SetLocalObject(oPC, "TrueResTarget" + IntToString(nChoice), oChoice); } object RetrievePC(object oPC, int nChoice) { return GetLocalObject(oPC, "TrueResTarget" + IntToString(nChoice)); } ////////////////////////////////////////////////// /* Main function */ ////////////////////////////////////////////////// void main() { object oPC = GetPCSpeaker(); /* Get the value of the local variable set by the conversation script calling * this script. Values: * DYNCONV_ABORTED Conversation aborted * DYNCONV_EXITED Conversation exited via the exit node * DYNCONV_SETUP_STAGE System's reply turn * 0 Error - something else called the script * Other The user made a choice */ int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE); // The stage is used to determine the active conversation node. // 0 is the entry node. int nStage = GetStage(oPC); // Check which of the conversation scripts called the scripts if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort return; if(nValue == DYNCONV_SETUP_STAGE) { // Check if this stage is marked as already set up // This stops list duplication when scrolling if(!GetIsStageSetUp(nStage, oPC)) { // variable named nStage determines the current conversation node // Function SetHeader to set the text displayed to the PC // Function AddChoice to add a response option for the PC. The responses are show in order added if(nStage == STAGE_CHOOSE_TARGET) { // Set the header string sAmount = "Which ally would you like to resurrect?"; SetHeader(sAmount); // This reads all of the legal choices object oChoice = GetFirstFactionMember(oPC); int nChoice = 1; while (GetIsObjectValid(oChoice)) // People in party { // If the selection is a PC if (GetIsPC(oChoice) && oChoice != oPC && GetIsDead(oChoice)) { AddChoice(GetName(oChoice), nChoice, oPC); StorePCForRecovery(oPC, oChoice, nChoice); } nChoice += 1; oChoice = GetNextFactionMember(oPC); } MarkStageSetUp(STAGE_CHOOSE_TARGET, oPC); // This prevents the setup being run for this stage again until MarkStageNotSetUp is called for it SetDefaultTokens(); // Set the next, previous, exit and wait tokens to default values } else if(nStage == STAGE_CONFIRMATION)//confirmation { object oChoice = RetrievePC(oPC, GetLocalInt(oPC, "TrueResChoice")); AddChoice(GetStringByStrRef(4752), TRUE); // "Yes" AddChoice(GetStringByStrRef(4753), FALSE); // "No" string sText = "You have selected " + GetName(oChoice) + " as the ally to resurrect.\n"; sText += "Is this correct?"; SetHeader(sText); MarkStageSetUp(STAGE_CONFIRMATION, oPC); } } // Do token setup SetupTokens(); } // End of conversation cleanup else if(nValue == DYNCONV_EXITED) { // End of conversation cleanup DeleteLocalObject(oPC, "TrueResTarget" + IntToString(GetLocalInt(oPC, "TrueResChoice"))); DeleteLocalInt(oPC, "TrueResChoice"); } // Abort conversation cleanup. // NOTE: This section is only run when the conversation is aborted // while aborting is allowed. When it isn't, the dynconvo infrastructure // handles restoring the conversation in a transparent manner else if(nValue == DYNCONV_ABORTED) { // End of conversation cleanup DeleteLocalObject(oPC, "TrueResTarget" + IntToString(GetLocalInt(oPC, "TrueResChoice"))); DeleteLocalInt(oPC, "TrueResChoice"); } // Handle PC responses else { // variable named nChoice is the value of the player's choice as stored when building the choice list // variable named nStage determines the current conversation node int nChoice = GetChoice(oPC); if(nStage == STAGE_CHOOSE_TARGET) { SetLocalInt(oPC, "TrueResChoice", nChoice); nStage = STAGE_CONFIRMATION; } else if(nStage == STAGE_CONFIRMATION)//confirmation { // Res and Exit if(nChoice == TRUE) { object oChoice = RetrievePC(oPC, GetLocalInt(oPC, "TrueResChoice")); // Res the target SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oChoice); SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectHeal(GetMaxHitPoints(oChoice) + 10, oChoice), oChoice); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_RAISE_DEAD), GetLocation(oChoice)); ExecuteScript("prc_pw_ressurection", oChoice); if (GetPRCSwitch(PRC_PW_DEATH_TRACKING) && GetIsPC(oChoice)) SetPersistantLocalInt(oChoice, "persist_dead", FALSE); AssignCommand(oChoice, ActionJumpToObject(oPC)); // And we're all done AllowExit(DYNCONV_EXIT_FORCE_EXIT); } else { nStage = STAGE_CHOOSE_TARGET; MarkStageNotSetUp(STAGE_CHOOSE_TARGET, oPC); MarkStageNotSetUp(STAGE_CONFIRMATION, oPC); } DeleteLocalObject(oPC, "TrueResTarget" + IntToString(GetLocalInt(oPC, "TrueResChoice"))); DeleteLocalInt(oPC, "TrueResChoice"); } // Store the stage value. If it has been changed, this clears out the choices SetStage(nStage, oPC); } }