//:://///////////////////////////////////////////// //:: Name Flay maintain script //:: FileName wol_m_flay //::////////////////////////////////////////////// /* LEGACY ITEM BONUSES 5th - Snake Sting 3/day 7th - +1 animal bane whip 8th - Whip Wrap 10th - Snake Sense */ #include "prc_inc_template" void main() { int nEvent = GetRunningEvent(); if(DEBUG) DoDebug("wol_m_flay running, event: " + IntToString(nEvent)); // Get the PC. This is event-dependent object oPC, oItem; switch(nEvent) { case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break; case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break; default: oPC = OBJECT_SELF; } object oSkin = GetPCSkin(oPC); int nHD = GetHitDice(oPC); int nHPPen = 0; object oWOL = GetItemPossessedBy(oPC, "WOL_Flay"); // You get nothing if you aren't wielding the legacy weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) { SetCompositeBonus(oSkin, "Flay_SavesW", 0, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_WILL); SetCompositeBonus(oSkin, "Flay_Search", 0, ITEM_PROPERTY_SKILL_BONUS, SKILL_SEARCH); return; } // We aren't being called from any event, instead from EvalPRCFeats if(nEvent == FALSE) { // 5th to 10th level abilities if (GetHasFeat(FEAT_LEAST_LEGACY, oPC)) { if(nHD >= 5) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_FLAY_SNAKE_STING), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 6) { if (9 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 1)), "WOLEffect"), oPC); nHPPen += 2; } if(nHD >= 7) { SetCompositeBonus(oSkin, "Flay_SavesW", 1, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_WILL); IPSafeAddItemProperty(oWOL, ItemPropertyAttackBonusVsRace(IP_CONST_RACIALTYPE_ANIMAL, 3)); IPSafeAddItemProperty(oWOL, ItemPropertyDamageBonusVsRace(IP_CONST_RACIALTYPE_ANIMAL, IP_CONST_DAMAGETYPE_SLASHING, IP_CONST_DAMAGEBONUS_2d6)); } if(nHD >= 8) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_FLAY_WHIP_WRAP), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 9) { ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 2)), "WOLEffect"), oPC); } if(nHD >= 10) { ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(SupernaturalEffect(EffectUltravision()), "WOLEffect"), oPC); SetCompositeBonus(oSkin, "Flay_Search", 5, ITEM_PROPERTY_SKILL_BONUS, SKILL_SEARCH); nHPPen += 2; } } SetLocalInt(oPC, "WoLHealthPenalty", nHPPen); if (!GetLocalInt(oPC, "WoLHealthPenaltyHB") && nHPPen > 0) { WoLHealthPenaltyHB(oPC); SetLocalInt(oPC, "WoLHealthPenaltyHB", TRUE); } } else if(nEvent == EVENT_ONPLAYEREQUIPITEM) { oPC = GetItemLastEquippedBy(); oItem = GetItemLastEquipped(); if(DEBUG) DoDebug("wol_m_flay - OnEquip\n" + "oPC = " + DebugObject2Str(oPC) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n" ); if(oItem == oWOL) { // Can't equip while using it to grapple ForceUnequip(oPC, oWOL, INVENTORY_SLOT_RIGHTHAND); } } }