//::///////////////////////////////////////////////
//:: Globe of Invulnerability
//:: NW_S0_GlobeInv.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
    Caster is immune to 4th level spells or lower.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 7, 2002
//:://////////////////////////////////////////////
//:: VFX Pass By: Preston W, On: June 20, 2001

//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
#include "prc_inc_spells"  



void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
/*
  Spellcast Hook Code
  Added 2003-06-23 by GeorgZ
  If you want to make changes to all spells,
  check x2_inc_spellhook.nss to find out more

*/

    if (!X2PreSpellCastCode())
    {
    // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
        return;
    }

// End of Spell Cast Hook


    //Declare major variables
    object oTarget = OBJECT_SELF;
    effect eVis = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY);
    effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
    effect eSpell = EffectSpellLevelAbsorption(4, 0);
    //Link Effects
    effect eLink = EffectLinkEffects(eVis, eSpell);
    eLink = EffectLinkEffects(eLink, eDur);
    int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
    int nDuration = CasterLvl;
    int nMetaMagic = PRCGetMetaMagicFeat();
    //Fire cast spell at event for the specified target
    SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_GLOBE_OF_INVULNERABILITY, FALSE));

    //Enter Metamagic conditions
    if (nMetaMagic & METAMAGIC_EXTEND)
    {
        nDuration = nDuration *2; //Duration is +100%
    }
    //Apply the VFX impact and effects
    SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);


DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}