//:://///////////////////////////////////////////// //:: Incendiary Cloud //:: NW_S0_IncCloud.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Person within the AoE take 4d6 fire damage per round. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: May 17, 2001 //::////////////////////////////////////////////// //:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { if(!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_EVOCATION); //Declare major variables, including the Area of Effect object. effect eAOE = EffectAreaOfEffect(AOE_PER_FOGFIRE); //Capture the spell target location so that the AoE object can be created. location lTarget = PRCGetSpellTargetLocation(); int CasterLvl = PRCGetCasterLevel(); int nDuration = CasterLvl; effect eImpact = EffectVisualEffect(260); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget); if(nDuration < 1) { nDuration = 1; } int nMetaMagic = PRCGetMetaMagicFeat(); //Check for metamagic extend if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND)) { nDuration = nDuration *2; //Duration is +100% } //Create the object at the location so that the objects scripts will start working. ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration)); object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_FOGFIRE"); SetAllAoEInts(SPELL_INCENDIARY_CLOUD, oAoE, PRCGetSpellSaveDC(SPELL_INCENDIARY_CLOUD, SPELL_SCHOOL_EVOCATION), 0, CasterLvl); SetLocalInt(oAoE, "IC_Damage", ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE)); PRCSetSchool(); }