//:://///////////////////////////////////////////// //:: Wholeness of Body //:: NW_S2_Wholeness //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* The monk is able to heal twice his level in HP */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Aug 14, 2001 //::////////////////////////////////////////////// #include "prc_inc_nwscript" void main() { //Declare major variables int nLevel = GetLevelByClass(CLASS_TYPE_MONK, OBJECT_SELF); nLevel += GetEssentiaInvestedFeat(OBJECT_SELF, FEAT_AZURE_TOUCH); nLevel *= 2; effect eHeal = EffectHeal(nLevel); effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M); SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_WHOLENESS_OF_BODY, FALSE)); //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, OBJECT_SELF); }