#include "prc_inc_spells" #include "spinc_orb" void main() { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell if (!X2PreSpellCastCode()) return; effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); effect eVisFail = EffectVisualEffect(VFX_IMP_DAZED_S); effect eFailSave = EffectDazed(); DoOrb(eVis, EffectLinkEffects(eVisFail, eFailSave), SAVING_THROW_TYPE_FIRE, DAMAGE_TYPE_FIRE); }