//:://///////////////////////////////////////////// //:: Expeditious retreat //:: x0_s0_exretreat.nss //:: Copyright (c) 2002 Bioware Corp. //::////////////////////////////////////////////// /* Increases movement rate to the max, allowing the spell-caster to flee. Also gives + 2 AC bonus */ //::////////////////////////////////////////////// //:: Created By: Brent Knowles //:: Created On: September 6, 2002 //::////////////////////////////////////////////// //:: Last Update By: Andrew Nobbs May 01, 2003 //:: altered by mr_bumpkin Dec 4, 2003 for prc stuff #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION); /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables object oTarget = PRCGetSpellTargetObject(); if (GetHasSpellEffect(SPELL_HASTE, oTarget) == TRUE) { return ; // does nothing if caster already has haste } effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eFast = EffectMovementSpeedIncrease(150); effect eLink = EffectLinkEffects(eFast, eDur); int nMetaMagic = PRCGetMetaMagicFeat(); int CasterLvl = PRCGetCasterLevel(OBJECT_SELF); int nDuration = CasterLvl; if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND)) { nDuration = nDuration *2; //Duration is +100% } //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 455, FALSE)); //Apply the VFX impact and effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl); DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Erasing the variable used to store the spell's spell school }