//:://///////////////////////////////////////////// //:: Quillfire //:: [x0_s0_quillfire.nss] //:: Copyright (c) 2002 Bioware Corp. //::////////////////////////////////////////////// /* Fires a cluster of quills at a target. Ranged Attack. 1d8 + 1 point /2 levels (max 5) */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: July 17 2002 //::////////////////////////////////////////////// //:: Last Updated By: Andrew Nobbs May 02, 2003 //:: altered by mr_bumpkin Dec 4, 2003 for prc stuff #include "prc_inc_spells" #include "prc_alterations" #include "prc_add_spell_dc" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION); /* Spellcast Hook Code Added 2003-06-20 by Georg If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables ( fDist / (3.0f * log( fDist ) + 2.0f) ) object oTarget = PRCGetSpellTargetObject(); int CasterLvl = PRCGetCasterLevel(OBJECT_SELF); int nCasterLvl = CasterLvl; int nDamage = 0; int nMetaMagic = PRCGetMetaMagicFeat(); int nCnt; effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); if(!GetIsReactionTypeFriendly(oTarget)) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_QUILLFIRE)); //Apply a single damage hit for each missile instead of as a single mass //Make SR Check { // BK: No spell resistance for quillfire //if(!PRCDoResistSpell(OBJECT_SELF, oTarget, fDelay)) { //eMissile = EffectVisualEffect(VFX_IMP_MIRV_FLAME); //Roll damage int nDam = d8(1); //Enter Metamagic conditions if ((nMetaMagic & METAMAGIC_MAXIMIZE)) { nDam = 8;//Damage is at max } if ((nMetaMagic & METAMAGIC_EMPOWER)) { nDam = nDam + nDam/2; //Damage/Healing is +50% } //* apply bonus damage for level int nBonus = nCasterLvl/ 2; if (nBonus > 5) { nBonus = 5; } nDam = nDam + nBonus; nDam += SpellDamagePerDice(OBJECT_SELF, 1); //nDam += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF); effect eDam = PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_MAGICAL); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget,0.0f,TRUE,-1,CasterLvl); // * also applies poison damage effect ePoison = EffectPoison(POISON_LARGE_SCORPION_VENOM); SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget,0.0f,TRUE,-1,CasterLvl); //Apply the MIRV and damage effect //SPApplyEffectToObject(DURATION_TYPE_INSTANT, eMissile, oTarget); } } } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Erasing the variable used to store the spell's spell school }