//:://///////////////////////////////////////////// //:: Glyph of Warding: On Enter //:: X2_S0_GlphWardA //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This script creates a Glyph of Warding Placeable object. Check x2_o0_hhb.nss and the Glyph of Warding placeable object for details */ //::////////////////////////////////////////////// //:: Created By: Georg Zoeller //:: Created On: 2003-09-02 //::////////////////////////////////////////////// //:: altered by mr_bumpkin Dec 4, 2003 for prc stuff #include "prc_inc_spells" #include "prc_alterations" #include "prc_add_spell_dc" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION); object oTarget = GetEnteringObject(); object oPLC = GetAreaOfEffectCreator(OBJECT_SELF); object oCreator = GetLocalObject(oPLC,"X2_PLC_GLYPH_CASTER") ; if ( GetLocalInt (oPLC,"X2_PLC_GLYPH_PLAYERCREATED") == 0 ) { oCreator = oPLC; } if (!GetIsObjectValid(oPLC) || !GetIsObjectValid(oCreator)) // the placeable or creator is no longer there { DestroyObject(OBJECT_SELF); return; } if (spellsIsTarget(oTarget,SPELL_TARGET_STANDARDHOSTILE,oCreator)) { SetLocalObject(oPLC,"X2_GLYPH_LAST_ENTER",oTarget ); SignalEvent(oPLC,EventUserDefined(2000)); } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Erasing the variable used to store the spell's spell school }