//:://///////////////////////////////////////////// //:: Vine Mine, Hamper Movement: Heartbeat //:: X2_S0_VineMHmpC //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Creatures entering the zone of Vine Mine, Hamper Movement have their movement reduced by 1/2. */ //::////////////////////////////////////////////// //:: Created By: Andrew Nobbs //:: Created On: Now 25, 2002 //::////////////////////////////////////////////// //:: Last Updated By: Andrew Nobbs, 02/06/2003 //:: altered by mr_bumpkin Dec 4, 2003 for prc stuff #include "prc_inc_spells" #include "prc_alterations" #include "prc_add_spell_dc" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION); //Declare major variables object oTarget; effect eVis = EffectVisualEffect(VFX_IMP_SLOW); effect eSlow = EffectMovementSpeedDecrease(50); effect eLink = EffectLinkEffects(eVis, eSlow); float fDelay; //-------------------------------------------------------------------------- // GZ 2003-Oct-15 // When the caster is no longer there, all functions calling // GetAreaOfEffectCreator will fail. Its better to remove the barrier then //-------------------------------------------------------------------------- if (!GetIsObjectValid(GetAreaOfEffectCreator())) { DestroyObject(OBJECT_SELF); return; } //Get first target in spell area oTarget = GetFirstInPersistentObject(); while(GetIsObjectValid(oTarget)) { if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) ) { if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator())) { SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), GetSpellId())); fDelay = PRCGetRandomDelay(0.0, 2.0); DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget,0.0f,FALSE)); } } //Get next target in spell area oTarget = GetNextInPersistentObject(); } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Erasing the variable used to store the spell's spell school }