//:://///////////////////////////////////////////// //:: Slaad Chaos Spittle //:: x2_s1_chaosspit //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Creature must make a ranged touch attack to hit the intended target. Damage is 20d4 for black slaad, 10d4 for white slaad and hd/2 d4 for any other creature this spell is assigned to A shifter will do his shifter level /3 d6 points of damage */ //::////////////////////////////////////////////// //:: Created By: Georg Zoeller //:: Created On: Sept 08 , 2003 //::////////////////////////////////////////////// // Modified 2004/01/31 (Brian Greinke) // Reordered checks--PnP shifter as black/white slaad works now #include "prc_inc_sp_tch" void main() { //Declare major variables object oTarget = PRCGetSpellTargetObject(); int nHD = GetHitDice(OBJECT_SELF); effect eVis = EffectVisualEffect(VFX_IMP_ACID_L); effect eVis2 = EffectVisualEffect(VFX_IMP_ACID_S); effect eBolt; int nCount; if (GetAppearanceType(OBJECT_SELF) == 426) // black slaad = 20d6 { nCount = 20 ; } else if (GetAppearanceType(OBJECT_SELF) == 427) // white slaad = 10d6 { nCount = 10 ; } else if (GetIsPC(OBJECT_SELF)) { nCount = (GetLevelByClass(CLASS_TYPE_SHIFTER,OBJECT_SELF)/3) + 2 ; } else { nCount = nHD /2; } if (nCount == 0) { nCount = 1; } if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF)) { int nDamage = d4(nCount); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. //Make a ranged touch attack int nTouch = PRCDoRangedTouchAttack(oTarget);; if(nTouch > 0) { if(nTouch == 2) { nDamage *= 2; } //Set damage effect eBolt = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_MAGICAL); if(nDamage > 0) { //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); } } } }