//:://///////////////////////////////////////////// //:: Summon Undead //:: X2_S2_SumUndead //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* The level of the Pale Master determines the type of undead that is summoned. */ //::////////////////////////////////////////////// //:: Created By: Andrew Nobbs //:: Created On: Feb 05, 2003 //:: Updated By: Georg Zoeller, Oct 2003 //::////////////////////////////////////////////// #include "prc_inc_spells" void PMUpgradeSummon(object oSelf, string sScript) { object oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED,oSelf); ExecuteScript ( sScript, oSummon); } void main() { //Declare major variables int nCasterLevel = GetLevelByClass(CLASS_TYPE_PALEMASTER,OBJECT_SELF); int nDuration = 14 + nCasterLevel; //effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); effect eSummon; //Summon the appropriate creature based on the summoner level if (nCasterLevel <= 5) { //Ghoul eSummon = EffectSummonCreature("NW_S_GHOUL",VFX_IMP_HARM,0.0f,0); } else if (nCasterLevel == 6) { //Shadow eSummon = EffectSummonCreature("NW_S_SHADOW",VFX_IMP_HARM,0.0f,0); } else if (nCasterLevel == 7) { //Ghast eSummon = EffectSummonCreature("NW_S_GHAST",VFX_IMP_HARM,0.0f,1); } else if (nCasterLevel == 8) { //Wight eSummon = EffectSummonCreature("NW_S_WIGHT",VFX_FNF_SUMMON_UNDEAD,0.0f,1); } else if (nCasterLevel >= 9) { //Wraith eSummon = EffectSummonCreature("X2_S_WRAITH",VFX_FNF_SUMMON_UNDEAD,0.0f,1); } // * Apply the summon visual and summon the two undead. MultisummonPreSummon(); ApplyEffectAtLocation(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_FNF_LOS_EVIL_10),PRCGetSpellTargetLocation()); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), HoursToSeconds(nDuration)); // * If the character has a special pale master item equipped (variable set via OnEquip) // * run a script on the summoned monster. string sScript = GetLocalString(OBJECT_SELF,"X2_S_PM_SPECIAL_ITEM"); if (sScript != "") { object oSelf = OBJECT_SELF; DelayCommand(1.0,PMUpgradeSummon(oSelf,sScript)); } // object oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED); // CorpseCrafter(OBJECT_SELF, oSummon); }