#include "prc_alterations" void main() { object oTarget = OBJECT_SELF; if(GetHasFeatEffect(FEAT_SONG_OF_FURY, oTarget)) { PRCRemoveSpellEffects(SPELL_SONG_OF_FURY, oTarget, oTarget); return; } // Light armor only? //if(GetBaseAC(GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget)) > 3) // return; // nothing in left hand if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oTarget))) return; // only rapier or longsword in right hand int nWeapType = GetBaseItemType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget)); if(nWeapType != BASE_ITEM_RAPIER && nWeapType != BASE_ITEM_LONGSWORD && nWeapType != BASE_ITEM_ELVEN_LIGHTBLADE && nWeapType != BASE_ITEM_ELVEN_THINBLADE) return; effect eLink = EffectLinkEffects(EffectAttackDecrease(2), EffectModifyAttacks(1)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_BARD_SONG)); ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eLink), oTarget); }