/* ---------------- Fog from the Void, Solid Fog Enter true_utr_fogvoid ---------------- 1/9/06 by Stratovarius */ /** @file Fog from the Void Level: Perfected Map 1 Range: 100 feet Area: 20' Radius Duration: 1 Minute Spell Resistance: No Save: None Metautterances: Extend At your words, moisture in the air and ground condenses into a thick mist. You create a thick, roiling cloud of fog like the fog cloud spell. If you add 10 to the DC of your Truespeak check, you can create a solid fog, as the spell. */ #include "true_inc_trufunc" #include "true_utterhook" //#include "prc_alterations" void main() { SetAllAoEInts(UTTER_FOG_VOID_SOLID,OBJECT_SELF, GetSpellSaveDC()); //Declare major variables object oTarget = GetEnteringObject(); effect eSlow = EffectMovementSpeedDecrease(80); effect eConceal = EffectConcealment(20, MISS_CHANCE_TYPE_VS_MELEE); effect eConceal2 = EffectConcealment(100, MISS_CHANCE_TYPE_VS_RANGED); effect eMiss = EffectMissChance(100, MISS_CHANCE_TYPE_VS_RANGED); effect eHitReduce = EffectAttackDecrease(2); effect eDamReduce = EffectDamageDecrease(2, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING); // Link effect eLink = EffectLinkEffects(eConceal, eConceal2); eLink = EffectLinkEffects(eLink, eSlow); eLink = EffectLinkEffects(eLink, eMiss); eLink = EffectLinkEffects(eLink, eHitReduce); eLink = EffectLinkEffects(eLink, eDamReduce); //Fire cast spell at event for the target SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), UTTER_FOG_VOID_SOLID, FALSE)); // Maximum time possible. If its less, its simply cleaned up when the utterance ends. SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(20)); }