//:: tob_bcm_rend /* Turn Rending Claws off & on */ #include "prc_inc_function" void main() { object oPC = OBJECT_SELF; int bRend = GetLocalInt(oPC, "BCM_REND"); if (bRend) { DeleteLocalInt(oPC, "BCM_REND"); //DelayCommand(1.0, EvalPRCFeats(oPC)); FloatingTextStringOnCreature("Rending Claws Disabled", oPC, FALSE); } else { SetLocalInt(oPC, "BCM_REND", 1); effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC); //DelayCommand(1.0, EvalPRCFeats(oPC)); FloatingTextStringOnCreature("Rending Claws Enabled", oPC, FALSE); } }