/*::////////////////////////////////////////////// //:: Spell Name Maze : Jump Out //:: Spell FileName PHS_S_MazeC //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Jump Mazed Out This is executed on the (N)PC and jumps them out of the area. This is also used for Imprisonment removal VIA. freedom. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { // Delcare Major Variables object oTarget = OBJECT_SELF; // Imprisonment or Maze? if(GetHasSpellEffect(PHS_SPELL_IMPRISONMENT, oTarget)) { SendMessageToPC(oTarget, "You are released from your prison!"); } else { SendMessageToPC(oTarget, "You see the maze's exit!"); } // - Move them back to thier location location lMoveTo = GetLocalLocation(oTarget, PHS_S_MAZEPRISON_LOCATION); object oMoveToArea = GetLocalObject(oTarget, PHS_S_MAZEPRISON_OLD_AREA); // Debug check... if(GetIsObjectValid(oMoveToArea) && GetAreaFromLocation(lMoveTo) == oMoveToArea) { // Set NPCs to commandable SetCommandable(TRUE, oTarget); ClearAllActions(); JumpToLocation(lMoveTo); } }