/* 30/12/19 by Stratovarius Basilisk Mask Descriptors: None Classes: Totemist Chakra: Brow (totem) Saving Throw: See text A hideous mask with red-brown scales forms around and over your face, actually floating about an inch in front of your nose. The visage is reptilian, with a protruding lower jaw and teeth jutting upward. Bony spines stick up from the top of the mask, completing the portrait of a basilisk. While the basilisk is feared primarily for its petrifying gaze, totemists also revere it as a patron of vision. Your basilisk mask grants you ultravision Essentia: Every point of essentia invested increases your Spot skill by 2 points. Chakra Bind (Brow) Your basilisk mask merges into your forehead, and your eyes are now clearly visible in the face of the basilisk. The visual effect is a little unsettling, but the improvement to your perception is dramatic. You gain the benefit of the Blind-Fight feat. Chakra Bind (Totem) Behind the mask, your eyes glow with a pale green radiance that is clearly visible through the eyes of the basilisk. There is a sense of weight in your forehead, but it is not entirely unpleasant—more like a power anxious to be exercised. By directing your gaze on a creature within 30 feet, you can temporarily turn that creature to stone (as the flesh to stone spell, except that the duration is only 1 round). A successful Fortitude save negates this effect. */ //:://////////////////////////////////////////////////////// //:: //:: Updated by: Jaysyn //:: Updated on: 2026-02-21 00:22:25 //:: //:: Double Totem Bind support added //:: Double Chakra Bind support added //:: //:://////////////////////////////////////////////////////// #include "moi_inc_moifunc" void main() { object oMeldshaper = PRCGetSpellTargetObject(); int nMeldId = PRCGetSpellId(); int nEssentia = GetEssentiaInvested(oMeldshaper); effect eLink = EffectUltravision(); if (nEssentia) eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_SPOT, nEssentia * 2)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0); IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_BASILISK_MASK), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); // Brow bind (Blind-Fight) — check regular or double Brow int nBoundToBrow = FALSE; if (GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_BROW)) == nMeldId || GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_DOUBLE_BROW)) == nMeldId) nBoundToBrow = TRUE; if (nBoundToBrow) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_FEAT_BLINDFIGHT), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); // Totem bind (petrifying gaze) — check regular or double Totem int nBoundToTotem = FALSE; if (GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_TOTEM)) == nMeldId || GetLocalInt(oMeldshaper, "BoundMeld" + IntToString(CHAKRA_DOUBLE_TOTEM)) == nMeldId) nBoundToTotem = TRUE; if (nBoundToTotem) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_BASILISK_MASK_TOTEM), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); } /* void main() { object oMeldshaper = PRCGetSpellTargetObject(); int nEssentia = GetEssentiaInvested(oMeldshaper); effect eLink = EffectUltravision(); if (nEssentia) eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_SPOT, nEssentia*2)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0); IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_BASILISK_MASK), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (GetIsMeldBound(oMeldshaper) == CHAKRA_THROAT) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_FEAT_BLINDFIGHT), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (GetIsMeldBound(oMeldshaper) == CHAKRA_TOTEM) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_BASILISK_MASK_TOTEM), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); } */