/*::////////////////////////////////////////////// //:: Spell Name Symbol of Fear //:: Spell FileName PHS_S_SymbFear //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Paniked for those in 60feet (20M) of the symbol, 1 round/caster level. Fear/ mind affecting descriptors. Rogue can search for it. Will negates (level 6) Material Component: Mercury and phosphorus, plus powdered diamond and opal with a total value of at least 1,000 gp. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Not done yet. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { // Spell Hook Check. if(!PHS_SpellHookCheck(PHS_SPELL_SYMBOL_OF_FEAR)) return; // Declare major variables object oCaster = OBJECT_SELF; location lTarget = GetSpellTargetLocation(); // Should be OBJECT_SELF's location int nCasterLevel = PHS_GetCasterLevel(); // Declare effects effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_SYMBOL_OF_FEAR_EFFECT); effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_SYMBOL_OF_FEAR_ENTRY); // Apply it at the target location }