:: Nezumi ::
Nezumi, or "ratlings" as the humans call them, hail from the far east. They used to control a large empire, which was destroyed in a great cataclysm, leaving the survivors to eke out an existence in the badlands left behind. They are not physically large, being around 5'5" and 155 pounds in height and weight. In shape they are humanoid, with a ratlike head, humanlike hands, and long hairless tails. Their bodies are covered in a rough fur that varies from white, through grey and brown, to black.
Nezumi Ability Adjustments: +2 Con, -2 Cha
Favored Class (Rogue): A multiclass Nezumi's rogue class does not count when determining whether he suffers an XP penalty for multiclassing.
Special Abilities:
- Low-Light Vision: Allows them to see better than normal in the dark.
- Hardiness vs. Poisons: +2 racial bonus on saving throws against poisons.
- Hardiness vs. Disease: +2 racial bonus on saving throws against disease.
- 40' Movement
- Skill Affinity (Hide): +2 racial bonus to Hide checks.
- Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks.
- Natural Weapon: Can make a natural bite or claw attack(1d4).
- Immune to the Shadowlands Taint: Nezumi can never acquire a Taint score, and suffer no ill effects from exposure to the Shadowlands. Effects such as the cloud of Taint spell or the special attacks of Shadowlands creatures can still harm them, however.