:: Greater Creeping Cold ::
Transmutation [Cold]
Level: Drd 7
Components: V, S, F
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Up to 6 rounds (see text)
Saving Throw: Fortitude half
Spell Resistance: Yes
This spell functions like creeping cold, causing intense cold to accumulate inside the target's body, but with extended duration and increased damage.
You turn the subject's sweat and moisture to ice, creating blisters and sharp crystals beneath the skin. The spell deals cumulative cold damage each round: 1d6 points on the first round, 2d6 on the second, and so on?dealing 3d6 on the third round and 4d6 on the fourth.
If the caster is at least 15th level, the spell continues for a fifth round, dealing 5d6 cold damage. At 20th level or higher, a sixth round is added, dealing 6d6 cold damage. The spell never deals more than 6d6 damage in any round, and it ends early if the target dies.
The target makes a single Fortitude saving throw when the spell is cast. A successful save halves the damage each round.
Focus: A small glass or pottery vessel worth at least 25 gp, filled with ice, snow, or water.