// inf_weapon_aug.nss /* Weapon Augmentation, Personal Transmutation Level: Artificer 1 Components: S, M Casting Time: 1 minute Range: Touch Target: Weapon touched Duration: 10 min./level Saving Throw: None (object) Spell Resistance: No (object) The weapon you touch temporarily gains a special ability commonly found on magic weapons. You can choose any special ability whose market price is equivalent to a +1 bonus or up to 10,000 gp, such as flaming or keen. The weapon does not have to have an existing enhancement bonus, nor does it gain one when you imbue it with this infusion. The weapon gains the benefit of the infusion only if you wield, throw, or fire it. Material Component: A patch of rabbit's fur. Weapon Augmentation, Lesser Transmutation Level: Artificer 2 Duration: 10 min./level Target: One weapon or fifty projectiles, all of which must be in contact with each other at the time of casting As personal weapon augmentation, but any character can wield the weapon you augment. Alternatively, you can affect as many as fifty arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation when used. (Treat shuriken as projectiles rather than thrown weapons for the purpose of this spell.) Material Component: An ointment made from rare spices and minerals, costing 20 gp. Weapon Augmentation Transmutation Level: Artificer 4 As lesser weapon augmentation, but you can choose any special ability whose market price is equivalent to a bonus of up to +3 or up to 70,000 gp, such as speed. Material Component: An ointment costing 100 gp. */ #include "inc_debug" #include "prc_craft_inc" #include "inc_dynconv" // Placeholder magic numbers for spell IDs const int WEAPON_AUG_PER = 6001; const int WEAPON_AUG_LESS = 6002; const int WEAPON_AUG = 6003; const int WEAPON_AUG_GREATER = 6004; // Define constants (these are standard in the crafting system) const int CHOICE_BACK = -1; // Dynamic conversation stages const int STAGE_PROPERTY_SELECTION = 0; const int STAGE_BANE = 1; // Match crafting system naming const int STAGE_CONFIRMATION = 2; // Helper functions for sorted lists void AddToTempList(object oPC, string sChoice, int nChoice) { // Simple implementation - just add directly AddChoice(sChoice, nChoice, oPC); } void TransferTempList(object oPC) { // No-op for simple implementation } //Adds names to a list based on sTable (2da), delayed recursion to avoid TMI void PopulateList(object oPC, int MaxValue, int bSort, string sTable, int i = 0) { if(GetLocalInt(oPC, "DynConv_Waiting") == FALSE) return; if(i <= MaxValue) { string sTemp = Get2DACache(sTable, "Name", i); if(sTemp != "") { if(bSort) AddToTempList(oPC, ActionString(GetStringByStrRef(StringToInt(sTemp))), i); else AddChoice(ActionString(GetStringByStrRef(StringToInt(sTemp))), i, oPC); } if(!(i % 100) && i) //i != 0, i % 100 == 0 FloatingTextStringOnCreature("*Tick*", oPC, FALSE); } else { if(bSort) TransferTempList(oPC); DeleteLocalInt(oPC, "DynConv_Waiting"); FloatingTextStringOnCreature("*Done*", oPC, FALSE); return; } DelayCommand(0.01, PopulateList(oPC, MaxValue, bSort, sTable, i + 1)); } void HandleConversation(object oPC, object oWeapon, int nMaxEnhancement, int nMaxCost, string sLocalVar, int nSpellID, int nCasterLevel) { int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE); int nStage = GetStage(oPC); if(nValue == 0) return; if(nValue == DYNCONV_SETUP_STAGE) { if(!GetIsStageSetUp(nStage, oPC)) { if(nStage == STAGE_PROPERTY_SELECTION) { // Set header first SetHeader("Select a weapon augmentation:"); // Initialize default tokens BEFORE adding choices SetDefaultTokens(); int nFileEnd = PRCGetFileEnd("craft_weapon"); int nChoice = 1; int i; for(i = 0; i <= nFileEnd; i++) { // Get enhancement and cost for this specific line int nEnhancement = StringToInt(Get2DACache("craft_weapon", "Enhancement", i)); int nAdditionalCost = StringToInt(Get2DACache("craft_weapon", "AdditionalCost", i)); string sName = GetStringByStrRef(StringToInt(Get2DACache("craft_weapon", "Name", i))); // Debug output SendMessageToPC(oPC, "Line " + IntToString(i) + ": " + sName + " (Enh:" + IntToString(nEnhancement) + ", Cost:" + IntToString(nAdditionalCost) + ")"); // Check if this property is within limits if(nEnhancement <= nMaxEnhancement && nAdditionalCost <= nMaxCost) { AddChoice(sName, i, oPC); nChoice++; } } MarkStageSetUp(STAGE_PROPERTY_SELECTION, oPC); } else if(nStage == STAGE_BANE) { // Exact copy from crafting system SetHeader("Select a racial type."); AllowExit(DYNCONV_EXIT_NOT_ALLOWED, FALSE, oPC); AddChoice(ActionString("Back"), CHOICE_BACK, oPC); SetLocalInt(oPC, "DynConv_Waiting", TRUE); PopulateList(oPC, PRCGetFileEnd("racialtypes"), TRUE, "racialtypes"); MarkStageSetUp(nStage); } else if(nStage == STAGE_CONFIRMATION) { int nPropertyLine = GetLocalInt(oPC, "WeaponAug_SelectedProperty"); string sName = GetStringByStrRef(StringToInt(Get2DACache("craft_weapon", "Name", nPropertyLine))); SetHeader("Apply " + sName + " to the weapon?"); AddChoice("Yes", TRUE, oPC); AddChoice("No", FALSE, oPC); MarkStageSetUp(STAGE_CONFIRMATION, oPC); } } SetupTokens(); } else if(nValue == DYNCONV_EXITED) { // Cleanup DeleteLocalInt(oPC, "WeaponAug_ConvMode"); DeleteLocalObject(oPC, "WEAPON_AUG_TARGET"); DeleteLocalInt(oPC, "WeaponAug_SelectedProperty"); DeleteLocalInt(oPC, PRC_CRAFT_SPECIAL_BANE_RACE); } else if(nValue == DYNCONV_ABORTED) { // Cleanup DeleteLocalInt(oPC, "WeaponAug_ConvMode"); DeleteLocalObject(oPC, "WEAPON_AUG_TARGET"); DeleteLocalInt(oPC, "WeaponAug_SelectedProperty"); DeleteLocalInt(oPC, PRC_CRAFT_SPECIAL_BANE_RACE); } else { int nChoice = GetChoice(oPC); if(nStage == STAGE_PROPERTY_SELECTION) { // Store selection and check if Bane/Dread SetLocalInt(oPC, "WeaponAug_SelectedProperty", nChoice); if(nChoice == 26 || nChoice == 27) // Bane or Dread { nStage = STAGE_BANE; } else { nStage = STAGE_CONFIRMATION; } MarkStageNotSetUp(STAGE_PROPERTY_SELECTION, oPC); } else if(nStage == STAGE_BANE) { // Exact copy from crafting system logic if(nChoice == CHOICE_BACK) nStage = STAGE_PROPERTY_SELECTION; else { nStage = STAGE_CONFIRMATION; SetLocalInt(oPC, PRC_CRAFT_SPECIAL_BANE_RACE, nChoice); } MarkStageNotSetUp(nStage, oPC); } else if(nStage == STAGE_CONFIRMATION) { if(nChoice == TRUE) // User confirmed { // Apply the property object oWeapon = GetLocalObject(oPC, "WEAPON_AUG_TARGET"); int nPropertyLine = GetLocalInt(oPC, "WeaponAug_SelectedProperty"); int nCasterLevel = GetLocalInt(oPC, "WeaponAug_CasterLevel"); float fDuration = TurnsToSeconds(nCasterLevel * 10); int nMetaMagic = PRCGetMetaMagicFeat(); if(nMetaMagic & METAMAGIC_EXTEND) fDuration *= 2; // Debug output SendMessageToPC(oPC, "Duration: " + FloatToString(fDuration) + " seconds"); // Add fallback for very small durations if (fDuration <= 1.0) fDuration = 30.0f; SendMessageToPC(oPC, "Fallback Duration: " + FloatToString(fDuration) + " seconds"); // Create property with special handling for Bane/Dread itemproperty ip; if(nPropertyLine == 26 || nPropertyLine == 27) // Bane or Dread { // Use the special handling function from the crafting system ip = PropSpecialHandling(oWeapon, "craft_weapon", nPropertyLine, 1); } else { // Standard property construction string sIPData = Get2DACache("craft_weapon", "IP1", nPropertyLine); struct ipstruct iptemp = GetIpStructFromString(sIPData); ip = ConstructIP(iptemp.type, iptemp.subtype, iptemp.costtablevalue, iptemp.param1value); } // Apply with proper duration ip = TagItemProperty(ip, "WeaponAugInfusion"); IPSafeAddItemProperty(oWeapon, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE); // Clean up and exit DeleteLocalInt(oPC, "WeaponAug_ConvMode"); DeleteLocalObject(oPC, "WEAPON_AUG_TARGET"); DeleteLocalInt(oPC, "WeaponAug_SelectedProperty"); DeleteLocalInt(oPC, PRC_CRAFT_SPECIAL_BANE_RACE); AllowExit(DYNCONV_EXIT_FORCE_EXIT); } else // User cancelled { // Go back to property selection or BANE stage if(GetLocalInt(oPC, PRC_CRAFT_SPECIAL_BANE_RACE)) { nStage = STAGE_BANE; DeleteLocalInt(oPC, PRC_CRAFT_SPECIAL_BANE_RACE); } else { nStage = STAGE_PROPERTY_SELECTION; } MarkStageNotSetUp(STAGE_CONFIRMATION, oPC); } } SetStage(nStage, oPC); } } void main() { object oPC = GetPCSpeaker(); if(!GetIsObjectValid(oPC)) oPC = OBJECT_SELF; // Check if we're in conversation mode if(GetLocalInt(oPC, "WeaponAug_ConvMode")) { // Retrieve parameters for conversation object oWeapon = GetLocalObject(oPC, "WEAPON_AUG_TARGET"); int nMaxEnhancement = GetLocalInt(oPC, "WeaponAug_MaxEnh"); int nMaxCost = GetLocalInt(oPC, "WeaponAug_MaxCost"); string sLocalVar = GetLocalString(oPC, "WeaponAug_LocalVar"); int nSpellID = GetLocalInt(oPC, "WeaponAug_SpellID"); int nCasterLevel = GetLocalInt(oPC, "WeaponAug_CasterLevel"); HandleConversation(oPC, oWeapon, nMaxEnhancement, nMaxCost, sLocalVar, nSpellID, nCasterLevel); return; } // Normal spell execution PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION); if (!X2PreSpellCastCode()) return; object oCaster = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nCasterLevel = PRCGetCasterLevel(oCaster); int nSpellID = PRCGetSpellId(); // Declare variables int nGoldCost, nMaxEnhancement, nMaxCost; string sLocalVar; // Set parameters based on spell level switch(nSpellID) { case WEAPON_AUG_PER: nGoldCost = 0; nMaxEnhancement = 1; nMaxCost = 10000; sLocalVar = "WEAPON_AUG_PER_PROPERTY"; break; case WEAPON_AUG_LESS: nGoldCost = 20; nMaxEnhancement = 1; nMaxCost = 10000; sLocalVar = "WEAPON_AUG_LESS_PROPERTY"; break; case WEAPON_AUG: nGoldCost = 100; nMaxEnhancement = 3; nMaxCost = 70000; sLocalVar = "WEAPON_AUG_PROPERTY"; break; case WEAPON_AUG_GREATER: nGoldCost = 200; nMaxEnhancement = 5; nMaxCost = 200000; sLocalVar = "WEAPON_AUG_GREATER_PROPERTY"; break; default: // Default to lesser version for testing nGoldCost = 20; nMaxEnhancement = 1; nMaxCost = 10000; sLocalVar = "WEAPON_AUG_LESS_PROPERTY"; break; } // Check material component if(GetGold(oCaster) < nGoldCost) { FloatingTextStringOnCreature("You need " + IntToString(nGoldCost) + "gp worth of rare ointments.", oCaster, FALSE); return; } // Get targeted weapon object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oCaster); //object oWeapon = IPGetTargetedOrEquippedArmor(TRUE); <- don't delete if(!GetIsObjectValid(oWeapon)) { FloatingTextStrRefOnCreature(83826, oCaster, FALSE); // "Invalid target" return; } // Check if returning from conversation with a selection int nPropertyLine = GetLocalInt(oCaster, sLocalVar); if(nPropertyLine > 0) { // Apply the property float fDuration = TurnsToSeconds(nCasterLevel * 10); int nMetaMagic = PRCGetMetaMagicFeat(); if(nMetaMagic & METAMAGIC_EXTEND) fDuration *= 2; if (fDuration <= 1.0) fDuration = 30.0f; // Read property data from 2DA and construct string sIPData = Get2DACache("craft_weapon", "IP1", nPropertyLine); struct ipstruct iptemp = GetIpStructFromString(sIPData); itemproperty ip = ConstructIP(iptemp.type, iptemp.subtype, iptemp.costtablevalue, iptemp.param1value); // Apply with proper duration ip = TagItemProperty(ip, "WeaponAugInfusion"); IPSafeAddItemProperty(oWeapon, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE); DeleteLocalInt(oCaster, sLocalVar); return; } // Store parameters for conversation and start it SetLocalInt(oPC, "WeaponAug_ConvMode", 1); SetLocalObject(oPC, "WEAPON_AUG_TARGET", oWeapon); SetLocalInt(oPC, "WeaponAug_MaxEnh", nMaxEnhancement); SetLocalInt(oPC, "WeaponAugh_MaxCost", nMaxCost); SetLocalString(oPC, "WeaponAug_LocalVar", sLocalVar); SetLocalInt(oPC, "WeaponAug_SpellID", nSpellID); SetLocalInt(oPC, "WeaponAug_CasterLevel", nCasterLevel); // Start the dynamic conversation using this same script StartDynamicConversation("inf_weapon_aug", oPC, 0, FALSE, TRUE); } /* #include "inc_debug" #include "prc_craft_inc" #include "inc_dynconv" // Placeholder magic numbers for spell IDs const int WEAPON_AUG_PER = 6001; const int WEAPON_AUG_LESS = 6002; const int WEAPON_AUG = 6003; const int WEAPON_AUG_GREATER = 6004; // Dynamic conversation stages const int STAGE_PROPERTY_SELECTION = 0; const int STAGE_CONFIRMATION = 1; void HandleConversation(object oPC, object oWeapon, int nMaxEnhancement, int nMaxCost, string sLocalVar, int nSpellID, int nCasterLevel) { int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE); int nStage = GetStage(oPC); if(nValue == 0) return; if(nValue == DYNCONV_SETUP_STAGE) { if(!GetIsStageSetUp(nStage, oPC)) { if(nStage == STAGE_PROPERTY_SELECTION) { // Set header first SetHeader("Select a weapon augmentation:"); // Initialize default tokens BEFORE adding choices SetDefaultTokens(); int nFileEnd = PRCGetFileEnd("craft_weapon"); int nChoice = 1; int i; for(i = 0; i <= nFileEnd; i++) { // Get enhancement and cost for this specific line int nEnhancement = StringToInt(Get2DACache("craft_weapon", "Enhancement", i)); int nAdditionalCost = StringToInt(Get2DACache("craft_weapon", "AdditionalCost", i)); string sName = GetStringByStrRef(StringToInt(Get2DACache("craft_weapon", "Name", i))); // Debug output SendMessageToPC(oPC, "Line " + IntToString(i) + ": " + sName + " (Enh:" + IntToString(nEnhancement) + ", Cost:" + IntToString(nAdditionalCost) + ")"); // Check if this property is within limits if(nEnhancement <= nMaxEnhancement && nAdditionalCost <= nMaxCost) { AddChoice(sName, i, oPC); nChoice++; } } MarkStageSetUp(STAGE_PROPERTY_SELECTION, oPC); } else if(nStage == STAGE_CONFIRMATION) { int nPropertyLine = GetLocalInt(oPC, "WeaponAug_SelectedProperty"); string sName = GetStringByStrRef(StringToInt(Get2DACache("craft_weapon", "Name", nPropertyLine))); SetHeader("Apply " + sName + " to the weapon?"); AddChoice("Yes", TRUE, oPC); AddChoice("No", FALSE, oPC); MarkStageSetUp(STAGE_CONFIRMATION, oPC); } } SetupTokens(); } else if(nValue == DYNCONV_EXITED) { // Cleanup DeleteLocalInt(oPC, "WeaponAug_ConvMode"); DeleteLocalObject(oPC, "WEAPON_AUG_TARGET"); DeleteLocalInt(oPC, "WeaponAug_SelectedProperty"); } else if(nValue == DYNCONV_ABORTED) { // Cleanup DeleteLocalInt(oPC, "WeaponAug_ConvMode"); DeleteLocalObject(oPC, "WEAPON_AUG_TARGET"); DeleteLocalInt(oPC, "WeaponAug_SelectedProperty"); } else { int nChoice = GetChoice(oPC); if(nStage == STAGE_PROPERTY_SELECTION) { // Store selection and go to confirmation SetLocalInt(oPC, "WeaponAug_SelectedProperty", nChoice); nStage = STAGE_CONFIRMATION; MarkStageNotSetUp(STAGE_PROPERTY_SELECTION, oPC); } else if(nStage == STAGE_CONFIRMATION) { if(nChoice == TRUE) // User confirmed { // Apply the property object oWeapon = GetLocalObject(oPC, "WEAPON_AUG_TARGET"); int nPropertyLine = GetLocalInt(oPC, "WeaponAug_SelectedProperty"); int nCasterLevel = GetLocalInt(oPC, "WeaponAug_CasterLevel"); float fDuration = TurnsToSeconds(nCasterLevel * 10); int nMetaMagic = PRCGetMetaMagicFeat(); if(nMetaMagic & METAMAGIC_EXTEND) fDuration *= 2; // Debug output SendMessageToPC(oPC, "Duration: " + FloatToString(fDuration) + " seconds"); // Add fallback for very small durations if (fDuration <= 1.0) fDuration = 30.0f; SendMessageToPC(oPC, "Fallback Duration: " + FloatToString(fDuration) + " seconds"); // Create property directly itemproperty ip; // Read property data from 2DA and construct string sIPData = Get2DACache("craft_weapon", "IP1", nPropertyLine); struct ipstruct iptemp = GetIpStructFromString(sIPData); ip = ConstructIP(iptemp.type, iptemp.subtype, iptemp.costtablevalue, iptemp.param1value); // Apply with proper duration ip = TagItemProperty(ip, "WeaponAugInfusion"); IPSafeAddItemProperty(oWeapon, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE); // Clean up and exit DeleteLocalInt(oPC, "WeaponAug_ConvMode"); DeleteLocalObject(oPC, "WEAPON_AUG_TARGET"); DeleteLocalInt(oPC, "WeaponAug_SelectedProperty"); AllowExit(DYNCONV_EXIT_FORCE_EXIT); } else // User cancelled { // Go back to property selection nStage = STAGE_PROPERTY_SELECTION; MarkStageNotSetUp(STAGE_CONFIRMATION, oPC); } } SetStage(nStage, oPC); } } void main() { object oPC = GetPCSpeaker(); if(!GetIsObjectValid(oPC)) oPC = OBJECT_SELF; // Check if we're in conversation mode if(GetLocalInt(oPC, "WeaponAug_ConvMode")) { // Retrieve parameters for conversation object oWeapon = GetLocalObject(oPC, "WEAPON_AUG_TARGET"); int nMaxEnhancement = GetLocalInt(oPC, "WeaponAug_MaxEnh"); int nMaxCost = GetLocalInt(oPC, "WeaponAug_MaxCost"); string sLocalVar = GetLocalString(oPC, "WeaponAug_LocalVar"); int nSpellID = GetLocalInt(oPC, "WeaponAug_SpellID"); int nCasterLevel = GetLocalInt(oPC, "WeaponAug_CasterLevel"); HandleConversation(oPC, oWeapon, nMaxEnhancement, nMaxCost, sLocalVar, nSpellID, nCasterLevel); return; } // Normal spell execution PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION); if (!X2PreSpellCastCode()) return; object oCaster = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nCasterLevel = PRCGetCasterLevel(oCaster); int nSpellID = PRCGetSpellId(); // Declare variables int nGoldCost, nMaxEnhancement, nMaxCost; string sLocalVar; // Set parameters based on spell level switch(nSpellID) { case WEAPON_AUG_PER: nGoldCost = 0; nMaxEnhancement = 1; nMaxCost = 10000; sLocalVar = "WEAPON_AUG_PER_PROPERTY"; break; case WEAPON_AUG_LESS: nGoldCost = 20; nMaxEnhancement = 1; nMaxCost = 10000; sLocalVar = "WEAPON_AUG_LESS_PROPERTY"; break; case WEAPON_AUG: nGoldCost = 100; nMaxEnhancement = 3; nMaxCost = 70000; sLocalVar = "WEAPON_AUG_PROPERTY"; break; case WEAPON_AUG_GREATER: nGoldCost = 200; nMaxEnhancement = 5; nMaxCost = 200000; sLocalVar = "WEAPON_AUG_GREATER_PROPERTY"; break; default: // Default to lesser version for testing nGoldCost = 20; nMaxEnhancement = 1; nMaxCost = 10000; sLocalVar = "WEAPON_AUG_LESS_PROPERTY"; break; } // Check material component if(GetGold(oCaster) < nGoldCost) { FloatingTextStringOnCreature("You need " + IntToString(nGoldCost) + "gp worth of rare ointments.", oCaster, FALSE); return; } // Get targeted weapon object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oCaster); //object oWeapon = IPGetTargetedOrEquippedArmor(TRUE); <- don't delete if(!GetIsObjectValid(oWeapon)) { FloatingTextStrRefOnCreature(83826, oCaster, FALSE); // "Invalid target" return; } // Check if returning from conversation with a selection int nPropertyLine = GetLocalInt(oCaster, sLocalVar); if(nPropertyLine > 0) { // Apply the property float fDuration = TurnsToSeconds(nCasterLevel * 10); int nMetaMagic = PRCGetMetaMagicFeat(); if(nMetaMagic & METAMAGIC_EXTEND) fDuration *= 2; if (fDuration <= 1.0) fDuration = 30.0f; // Read property data from 2DA and construct string sIPData = Get2DACache("craft_weapon", "IP1", nPropertyLine); struct ipstruct iptemp = GetIpStructFromString(sIPData); itemproperty ip = ConstructIP(iptemp.type, iptemp.subtype, iptemp.costtablevalue, iptemp.param1value); // Apply with proper duration ip = TagItemProperty(ip, "WeaponAugInfusion"); IPSafeAddItemProperty(oWeapon, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE); DeleteLocalInt(oCaster, sLocalVar); return; } // Store parameters for conversation and start it SetLocalInt(oPC, "WeaponAug_ConvMode", 1); SetLocalObject(oPC, "WEAPON_AUG_TARGET", oWeapon); SetLocalInt(oPC, "WeaponAug_MaxEnh", nMaxEnhancement); SetLocalInt(oPC, "WeaponAugh_MaxCost", nMaxCost); SetLocalString(oPC, "WeaponAug_LocalVar", sLocalVar); SetLocalInt(oPC, "WeaponAug_SpellID", nSpellID); SetLocalInt(oPC, "WeaponAug_CasterLevel", nCasterLevel); // Start the dynamic conversation using this same script StartDynamicConversation("inf_weapon_aug", oPC, 0, FALSE, TRUE); } */