/*::////////////////////////////////////////////// //:: Spell Name Darkness: On Enter //:: Spell FileName PHS_S_DarknessA //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// AOE mearly applies a 20% consealment bonus. Note that if they have Daylight applied to them, then it cannot be consealed as the effects negate each other. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { // Check AOE status if(!PHS_CheckAOECreator()) return; // Declare major variables object oTarget = GetEnteringObject(); object oCreator = GetAreaOfEffectCreator(); //Declare major effects effect eConseal = EffectConcealment(20); //Fire cast spell at event for the target PHS_SignalSpellCastAt(oTarget, PHS_SPELL_DARKNESS); // Apply effects // * Cosealment doesn't overlap. PHS_ApplyPermanent(oTarget, eConseal); }