//const int FOOBAR = -1; // Comment or uncomment whenever the compiler croaks on an error code 5. //spell const int SPELL_MAJOR_MAGIC_MISSILE = 2247; const int SPELL_GREAT_WALL_OF_DISPEL = 2096; const int SPELL_SOL_CONSECRATE = 2108; const int SPELL_BLACKLIGHT = 2091; // bard const int SPELL_BARD_SONG = 411; const int SPELL_BARD_CURSE_SONG = 644; //:: Complete Warrior const int SPELL_RANGED_DISARM = 3493; //marshal const int SPELL_MINAUR_DEMFORT = 3500; const int SPELL_MINAUR_FORCEWILL = 3501; const int SPELL_MINAUR_WATCHEYE = 3502; const int SPELL_MINAUR_BOOSTCHA = 3503; const int SPELL_MINAUR_BOOSTCON = 3504; const int SPELL_MINAUR_BOOSTDEX = 3505; const int SPELL_MINAUR_BOOSTINT = 3506; const int SPELL_MINAUR_BOOSTSTR = 3507; const int SPELL_MINAUR_BOOSTWIS = 3508; const int SPELL_MINAUR_DETCAST = 3509; const int SPELL_MINAUR_ARTOFWAR = 3510; const int SPELL_MAJAUR_MOT_ARDOR = 3511; const int SPELL_MAJAUR_MOT_CARE = 3512; const int SPELL_MAJAUR_RES_TROOPS = 3513; const int SPELL_MAJAUR_MOT_URGE = 3514; const int SPELL_MAJAUR_HARD_SOLDIER = 3515; const int SPELL_MAJAUR_MOT_ATTACK = 3516; const int SPELL_MAJAUR_STEAD_HAND = 3517; const int SPELL_GRANT_MOVE_ACTION = 3518; const int SPELL_MAJAUR_MOT_CHA = 3519; const int SPELL_MAJAUR_MOT_CON = 3520; const int SPELL_MAJAUR_MOT_DEX = 3521; const int SPELL_MAJAUR_MOT_INT = 3522; const int SPELL_MAJAUR_MOT_STR = 3523; const int SPELL_MAJAUR_MOT_WIS = 3524; //oozemaster const int SPELL_SLIME_WAVE = 2023; //damage increase spells for ActionCastSpellOnSelf const int SPELL_SET_COMPOSITE_ATTACK_BONUS = 2732; const int SPELL_UNARMED_ATTACK_PEN = 2734; const int SPELL_BATTLERAGER_DAMAGE = 2728; const int SPELL_HEXTOR_DAMAGE = 2729; const int SPELL_HEXTOR_MODE = 3859; const int SPELL_THAYANKNIGHT_DAMAGE = 2730; const int SPELL_MANATARMS_DAMAGE = 2731; const int SPELL_KNIGHTCHALICE_DAMAGE = 2733; const int SPELL_SWASH_DAMAGE = 3210; const int SPELL_COC_DAMAGE = 3211; const int SPELL_OOTBI_GREATER_WEAPON_FOCUS = 2436; const int SPELL_INTUITIVE_ATK = 2090; const int SPELL_SHIFTING_EFFECTS = 1918; //heartwarder const int SPELL_LIPS_RAPTUR = 2210; const int SPELL_TEARS_EVERGOLD = 2211; const int SPELL_ELE_CONF_FIRE = 2213; const int SPELL_ELE_CONF_WATER = 2214; const int SPELL_ELE_CONF_EARTH = 2215; const int SPELL_ELE_CONF_AIR = 2216; const int IP_CONST_CASTSPELL_LIPS_RAPTURE_1 =550; // Frenzied Berserker Spells const int SPELL_FRENZY = 2700; const int SPELL_INSPIRE_FRENZY = 2701; const int SPELL_SUPREME_POWER_ATTACK = 2702; const int SPELL_REMOVE_FRENZY = 2703; // Eye of Gruumsh const int SPELL_COMMAND_THE_HORDE = 2708; const int SPELL_BLINDING_SPITTLE = 2709; const int SPELL_BLINDSIGHT_5_FT = 2710; const int SPELL_BLINDSIGHT_10_FT = 2711; // Orc Warlord const int SPELL_OW_INSPIRE_COURAGE = 2712; const int SPELL_FINAL_RAGE = 2713; const int SPELL_RELEASE_HORDE = 2714; const int SPELL_GATHER_HORDE_I = 2715; const int SPELL_GATHER_HORDE_II = 2716; const int SPELL_BLOOD_OF_THE_WARLORD = 2721; // Tempest Spells const int SPELL_T_TWO_WEAPON_FIGHTING = 2705; // Runecaster Spells const int SPELL_RUNE_CHANT = 1623; // Duelist const int SPELL_ELABORATE_PARRY = 2722; const int SPELL_ELABORATE_PARRY_P = 2723; const int SPELL_ELABORATE_PARRY_FD = 2724; const int SPELL_ELABORATE_PARRY_E = 2725; const int SPELL_ELABORATE_PARRY_IE = 2726; // Master Harper const int SPELLABILITY_AURA_LLIIRA = 3991; const int SPELLABILITY_LYCANBANE = 3993; const int SPELLABILITY_MIELIKKI = 3992; //Drow Judicator const int SPELL_COMMAND_SPIDERS = 1728; const int SPELL_SUMMON_MYRLOCHAR = 1616; const int SPELL_SUMMON_MONSTROUS = 1614; const int SPELL_SUMMON_SWORDSPID = 1615; const int SPELL_SUMMON_PHASESPID = 1617; const int SPELL_SELVETARMS_WRATH = 1612; // Foe Hunter Spells const int SPELL_RANCOR = 2706; const int SPELL_FH_DEATH_ATTACK = 2707; //Legendary Dread Spell const int SPELL_UNMOVABLE = 2750; //CONSTANT //Iaijutsu Master Spell const int SPELL_ONE_STRIKE_TWO_CUTS = 2761; //CONSTANT // Fist Raziel Spell const int SPELL_SMITE_RAZIEL = 2217; const int SPELL_SU_CIRCEVIL = 2218; // bonded const int SPELL_POLYMORPH_ELEM = 2235 ; // Initiate of Draconic const int SPELL_SHAPEDRAGONGOLD = 2239; const int SPELL_SHAPEDRAGONRED = 2240; const int SPELL_SHAPEDRAGONPRYS = 2241; const int SPELL_SHAPE_INCREASE_DAMAGE = 2258; // Bladesinger const int SPELL_SONG_OF_FURY = 2200; //True Necromancer const int SPELL_DES_20 = 3988; const int SPELL_DES_100 = 3987; //Thrall of Orcus const int SPELL_TO_CARRION = 1558; //Frostrager const int SPELL_ONETWO_PUNCH = 2705; //Serene Guardian const int SPELL_SERENE_PAIN = 1569; const int SPELL_SERENE_DAMAGE = 1570; const int SPELL_SERENE_STAGGER = 1571; const int SPELL_SERENE_CONFOUND = 1572; const int SPELL_SERENE_SOUL = 1573; //Shou Disciple const int SPELL_MARTIAL_FLURRY_LIGHT = 2725; const int SPELL_MARTIAL_FLURRY_ALL = 2726; // Sacred Fist const int SPELL_SACREDSPEED = 2123; const int SPELL_INNERARMOR = 2124; const int SPELL_SACREDFLAME = 2125; // Shadow Adept const int SPELL_SHADOWSHIELD = 2126; const int SPELL_SHADOWWALK = 2127; const int SPELL_SHADOWDOUBLE = 2128; // Nightshade const int SPELL_NS_WEB = 2130; // Shadowlord const int SHAD_INVISIBILITY_SPHERE = 2230; const int SHAD_DARKNESS = 2226; // Brawler const int SPELL_BRAWLER_EXTRA_ATT = 2161; // Minstrel of the Edge const int SPELL_MINSTREL_SONG_SLEEP = 2157; const int SPELL_MINSTREL_SONG_SILENCE = 2158; const int SPELL_MINSTREL_SONG_HASTE = 2159; const int SPELL_MINSTREL_SONG_SLOW = 2160; const int SPELL_MINSTREL_SONG_CHARM = 2145; const int SPELL_MINSTREL_SONG_IMM_FEAR = 2147; const int SPELL_MINSTREL_SONG_SHIELD_AC = 2148; const int SPELL_MINSTREL_SONG_SONIC_WEAP = 2149; const int SPELL_MINSTREL_SONG_STRENGTH = 2150; const int SPELL_MINSTREL_SONG_CONSTITUTION = 2151; const int SPELL_MINSTREL_SONG_DEXTERITY = 2152; const int SPELL_MINSTREL_SONG_INTELLIGENCE = 2153; const int SPELL_MINSTREL_SONG_WISDOM = 2154; const int SPELL_MINSTREL_SONG_CHARISMA = 2155; const int SPELL_MINSTREL_SONG_WOUND_WHISP = 2156; // Ultimate Ranger const int SPELL_UR_FAVORITE_ENEMY = 2134; const int SPELL_UR_HAWK_TOTEM = 2140; const int SPELL_UR_HIPS = 2143; // Dragonsong const int SPELL_DSL_SONG_STRENGTH = 2135; const int SPELL_DSL_SONG_COMPULSION = 2136; const int SPELL_DSL_SONG_SPEED = 2137; const int SPELL_DSL_SONG_FEAR = 2138; const int SPELL_DSL_SONG_HEALING = 2139; //Anti-Paladin const int SPELL_ANTIPAL_BULLS_STRENGTH = 2041; const int SPELL_ANTIPAL_DARKNESS = 2042; const int SPELL_ANTIPAL_DESECRATE = 2043; const int SPELL_ANTIPAL_INFLICT_LIGHT_WOUNDS = 2037; const int SPELL_ANTIPAL_INFLICT_MODERATE_WOUNDS = 2048; const int SPELL_ANTIPAL_INFLICT_SERIOUS_WOUNDS = 2054; const int SPELL_ANTIPAL_MAGIC_CIRCLE_AGAINST_GOOD = 2049; const int SPELL_ANTIPAL_AURAFEAR = 2089; const int SPELL_APAL_MOUNT = 2052; // Complete Adv Ninja const int SPELL_GHOST_STEP = 2742; //:: Forest Master (Faiths & Pantheons, pg. 193) const int SPELL_FM_FORESTDOMINION = 2472; const int SPELL_FM_GREATMALLETRADIALMASTER = 2473; const int SPELL_FM_ICYMALLET = 2474; const int SPELL_FM_SHOCKMALLET = 2475; const int SPELL_FM_DEEPROOTS = 2476; // Spell Feat Generic const int SPELL_WANDER_UNSEEN = 4071; const int SPELL_MANYSHOT2 = 2246; const int SPELL_MANYSHOT3 = 2248; const int SPELL_MANYSHOT4 = 2249; const int SPELL_MANYSHOT5 = 2208; const int SPELL_MANYSHOT6 = 2209; const int SPELL_PINPOINTACCURACY2 = 2204; const int SPELL_PINPOINTACCURACY4 = 2205; const int SPELL_PINPOINTACCURACY6 = 2206; const int SPELL_EXTRASHOT = 2201; const int NimbusOfLight = 2032; const int SPELL_HOLYRADIANCE = 2196; const int SPELL_RAVAGEGOLDENICE = 2190; const int ServanOfHeaven = 2033; const int SPELL_STIGMATA2 = 2193; const int SPELL_STIGMATA3 = 2194; const int SPELL_STIGMATA4 = 2195; const int SPELL_STIGMATA5 = 2192; const int Ranged_Smite = 2034; const int SPELL_POWER_ATTACK1 = 2171; const int SPELL_POWER_ATTACK2 = 2172; const int SPELL_POWER_ATTACK3 = 2173; const int SPELL_POWER_ATTACK4 = 2174; const int SPELL_POWER_ATTACK5 = 2175; const int SPELL_POWER_ATTACK6 = 2177; const int SPELL_POWER_ATTACK7 = 2178; const int SPELL_POWER_ATTACK8 = 2179; const int SPELL_POWER_ATTACK9 = 2180; const int SPELL_POWER_ATTACK10 = 2181; const int SPELL_FURIOUS_ASSAULT = 2182; const int SPELL_DIVINE_RESISTANCE = 2166; const int SPELL_DIVINE_CLEANSING = 2165; const int SPELL_DIVINE_VIGOR = 2164; const int SPELL_EPIC_DIVINE_VIGOR = 2162; // VFX Persistant const int VFX_MOB_CIRCEVIL_NODIS = 110 ; // Custom Spell ID's const int SPELL_ANIMATE_OBJECT = 1790; const int SPELL_ANIMAL_TRANCE = 1574; const int SPELL_BLINK = 1575; const int SPELL_DETECT_MAGIC = 1576; const int SPELL_ENTHRALL = 2063; const int SPELL_ACID_ORB = 3100; const int SPELL_COLD_ORB = 3101; const int SPELL_ELECTRIC_ORB = 3102; const int SPELL_FIRE_ORB = 3103; const int SPELL_SONIC_ORB = 3104; const int SPELL_ACID_STORM = 3106; const int SPELL_BLAST_OF_FLAME = 3110; const int SPELL_BURNING_BOLT = 3109; const int SPELL_DISINTEGRATE = 3111; const int SPELL_ENERGY_IMMUNITY = 3113; const int SPELL_ICE_BURST = 3105; const int SPELL_LOWER_SR = 3126; const int SPELL_MANTLE_OF_EGREG_MIGHT = 3112; const int SPELL_MASS_BULLS_STRENGTH = 3119; const int SPELL_MASS_CATS_GRACE = 3120; const int SPELL_MASS_EAGLES_SPLENDOR = 3121; const int SPELL_MASS_ENDURANCE = 3122; const int SPELL_MASS_FOXS_CUNNING = 3123; const int SPELL_MASS_HOLD_MONSTER = 3108; const int SPELL_MASS_HOLD_PERSON = 3107; const int SPELL_MASS_OWLS_WISDOM = 3124; const int SPELL_MASS_ULTRAVISION = 3125; const int SPELL_SERPENTS_SIGH = 3127; const int SPELL_SERPENTS_SIGH_BOLT_ACID = 3128; const int SPELL_SERPENTS_SIGH_BOLT_LIGHTNING = 3129; const int SPELL_SERPENTS_SIGH_CONE_ACID = 3130; const int SPELL_SERPENTS_SIGH_CONE_COLD = 3131; const int SPELL_SERPENTS_SIGH_CONE_FIRE = 3132; const int SPELL_HEROISM = 3133; const int SPELL_GREATER_HEROISM = 3134; const int SPELL_MASS_CURE_LIGHT = 3135; const int SPELL_MASS_CURE_MODERATE = 3136; const int SPELL_MASS_CURE_SERIOUS = 3137; const int SPELL_MASS_CURE_CRITICAL = 3138; const int SPELL_RIGHTEOUS_MIGHT = 3139; const int SPELL_RECITATION = 3140; const int SPELL_FORCEBLAST = 3141; const int SPELL_GLITTERDUST = 3142; const int SPELL_MORDENKAINENS_MAGNIFICENT_MANSION = 3143; const int SPELL_LESSER_ACID_ORB = 3144; const int SPELL_LESSER_COLD_ORB = 3145; const int SPELL_LESSER_ELECTRIC_ORB = 3146; const int SPELL_LESSER_FIRE_ORB = 3147; const int SPELL_LESSER_SONIC_ORB = 3148; const int SPELL_BALEFUL_TRANSPOSITION = 3149; const int SPELL_BENIGN_TRANSPOSITION = 3150; const int SPELL_CONVICTION = 3151; const int SPELL_LEGIONS_CONVICTION = 3152; const int SPELL_CURSE_OF_IMPENDING_BLADES = 3153; const int SPELL_LEGIONS_CURSE_OF_IMPENDING_BLADES = 3154; const int SPELL_CURSE_OF_PETTY_FAILING = 3155; const int SPELL_LEGIONS_CURSE_OF_PETTY_FAILING = 3156; const int SPELL_DIVINE_PROTECTION = 3157; const int SPELL_FIREBURST = 3158; const int SPELL_GREATER_FIREBURST = 3159; const int SPELL_LIONHEART = 3160; const int SPELL_LIVING_UNDEATH = 3161; const int SPELL_PANACEA = 3162; const int SPELL_LEGIONS_SHIELD_OF_FAITH = 3163; const int SPELL_SLASHING_DARKNESS = 3164; const int SPELL_ANGAZZARS_SCORCHER = 3165; const int SPELL_CREATE_MAGIC_TATTOO = 3166; const int SPELL_FLASHBURST = 3168; const int SPELL_FLENSING = 3169; const int SPELL_SHADOW_SPRAY = 3170; const int SPELL_SNILLOCS_SNOWBALL_SWARM = 3171; const int SPELL_BELTYNS_BURNING_BLOOD = 3172; const int SPELL_ILYYKURS_MANTLE = 3173; const int SPELL_IMPROVED_MAGE_ARMOR = 3174; const int SPELL_NYBORS_GENTLE_REMINDER = 3175; const int SPELL_NYBORS_STERN_REPROOF = 3176; const int SPELL_SINSABURS_BALEFUL_BOLT = 3177; const int SPELL_SNILLOCS_SNOWBALL = 3178; const int SPELL_SOULSCOUR = 3179; const int SPELL_SPHERE_OF_ULTIMATE_DESTRUCTION = 3180; const int SPELL_CLARITY_OF_MIND = 3181; const int SPELL_MASS_DROWN = 3182; const int SPELL_HAIL_OF_STONE = 3183; const int SPELL_SPIDERSKIN = 3184; const int SPELL_VISCID_GLOB = 3185; const int SPELL_WORD_OF_BALANCE = 3186; const int SPELL_GREENFIRE = 3187; const int SPELL_CHILL_TOUCH = 1791; const int SPELL_POX = 2886; const int SPELL_PESTILENCE = 2887; const int SPELL_DETECT_EVIL = 3201; const int SPELL_DETECT_GOOD = 3202; const int SPELL_DETECT_LAW = 3203; const int SPELL_DETECT_CHAOS = 3204; const int SPELL_UNDETECTABLE_ALINGMENT = 3205; const int SPELL_UNHOLYSWORD = 3206; const int SPELL_DEEPER_DARKNESS = 3207; const int SPELL_HOLY_WORD = 3220; const int SPELL_BLASPHEMY = 3221; const int SPELL_DICTUM = 3222; const int SPELL_WORD_OF_CHAOS = 3223; const int SPELL_BLUR = 3208; const int SPELL_MIRROR_IMAGE = 3209; const int SPELL_INSANITY = 3212; //const int SPELL_IRON_BODY = 3213; const int SPELL_DIMENSIONAL_ANCHOR = 2889; const int SPELL_DIMENSION_DOOR = 2890; const int SPELL_DIMENSION_DOOR_SELF = 2891; const int SPELL_DIMENSION_DOOR_PARTY = 2892; const int SPELL_DIMENSION_DOOR_DIRDIST_SELF = 2896; const int SPELL_DIMENSION_DOOR_DIRDIST_PARTY = 2897; const int SPELL_MAZE = 2888; const int SPELL_GREATER_TELEPORT = 2893; const int SPELL_GREATER_TELEPORT_SELF = 2894; const int SPELL_GREATER_TELEPORT_PARTY = 2895; const int SPELL_TELEPORTATION_CIRCLE = 2877; const int SPELL_DIMENSIONAL_LOCK = 2898; const int SPELL_TELEPORT = 2874; const int SPELL_TELEPORT_SELF = 2875; const int SPELL_TELEPORT_PARTY = 2876; const int SPELL_BLOOD_OF_THE_MARTYR = 3099; const int SPELL_POLAR_RAY = 3098; const int SPELL_COMMAND_APPROACH = 3093; const int SPELL_COMMAND_DROP = 3094; const int SPELL_COMMAND_FALL = 3095; const int SPELL_COMMAND_FLEE = 3096; const int SPELL_COMMAND_HALT = 3097; const int SPELL_GREATER_COMMAND_APPROACH = 3087; const int SPELL_GREATER_COMMAND_DROP = 3088; const int SPELL_GREATER_COMMAND_FALL = 3089; const int SPELL_GREATER_COMMAND_FLEE = 3090; const int SPELL_GREATER_COMMAND_HALT = 3091; const int SPELL_VISION_OF_HEAVEN = 3083; const int SPELL_SWORD_OF_CONSCIENCE = 3084; const int SPELL_OBSCURING_MIST = 3085; const int SPELL_SHOUT = 1953; const int SPELL_SHOUT_GREATER = 1954; const int SPELL_SPELL_JUMP = 2070; const int SPELL_IRON_BODY = 2071; const int SPELL_ENLARGE_PERSON = 2072; const int SPELL_ENLARGE_PERSON_MASS = 2073; const int SPELL_REDUCE_PERSON = 2074; const int SPELL_REDUCE_PERSON_MASS = 2075; const int SPELL_ANTIMAGIC_FIELD = 2076; const int SPELL_NONDETECTION = 2077; const int SPELL_RAINBOW_PATTERN = 2078; const int SPELL_MAGE_HAND = 2079; const int SPELL_DETECT_UNDEAD = 2080; const int SPELL_PNP_SCARE = 1789; const int SPELL_CONTAGIOUS_TOUCH = 2227; const int SPELL_SUDDEN_STALAGMITE = 3827; const int SPELL_BONES_OF_THE_EARTH = 3828; const int SPELL_PHANTOM_STEED = 2347; const int SPELL_GASEOUS_FORM = 2348; //:: Racial spell additions const int SPIRETOP_FOG_CLOUD_BREATH = 1487; //:: Spiretop Dragon const int MEPHLING_BREATH_WEAPON = 1488; //:: Mephlings const int SPELL_ARANEA_ALTER = 1489; //:: Aranea const int SPELL_ARANEA_ALTER_HUMANOID = 1490; const int SPELL_ARANEA_ALTER_HYBRID = 1491; const int SPELL_ARANEA_ALTER_SPIDER = 1492; const int SPELL_ARANEA_WEB = 1493; const int SPELL_MUCK_SQUIRT = 1494; //:: Muckdweller const int SPELL_RAKSHASA_DISGUISE = 1951; const int SPELL_FEYRI_ALTER = 1955; const int SPELL_NIXIE_WATERBREATHING = 1956; const int SPELL_URDINNIR_STONESKIN = 1957; const int SPELL_RACE_DARKNESS = 1958; const int SPELL_RACE_DAZE = 1959; const int SPELL_RACE_LIGHT = 1960; const int SPELL_SVIRF_BLINDDEAF = 1961; const int SPELL_DUERGAR_INVIS = 1962; const int SPELL_ILLITHID_CHARM_MONSTER = 1963; const int SPELL_RACE_CHARM_PERSON = 1964; const int SPELL_AVARIEL_DIVE = 1966; const int SPELL_MINOTAUR_CHARGE = 1967; const int SPELL_RACE_BLUR = 1968; const int SPELL_FEYRI_ENERVATION = 1969; const int SPELL_RACE_ENTANGLE = 1970; const int SPELL_RACE_FEAR = 1971; const int SPELL_RACE_CLAIR = 1972; const int SPELL_RACE_NEUTRALIZE_POISON = 1973; const int SPELL_PIXIE_CONFUSION = 1974; const int SPELL_PIXIE_IMPINVIS = 1975; const int SPELL_PIXIE_DISPEL = 1976; const int SPELL_RACE_CHILLTOUCH = 1977; const int SPELL_RACE_SILENCE = 1989; const int SPELL_RACE_MAGE_HAND = 1990; const int SPELL_HOUND_AURAMENACE = 2905; const int SPELL_HOUND_AID = 2930; const int SPELL_HOUND_CONTFLAME = 2932; const int SPELL_HOUND_DETECTEVIL = 2933; const int SPELL_HOUND_DISGUISE = 2936; const int SPELL_HOUND_MAGICCIRCLE = 2934; const int SPELL_HOUND_TELEPORT = 2935; const int SPELL_ZENYTH_TRUE_STRIKE = 2937; const int SPELL_RACIAL_CIRCLE_VS_GOOD = 2938; const int SPELL_RACIAL_CIRCLE_VS_EVIL = 2939; const int SPELL_RACIAL_CIRCLE_VS_LAW = 2940; const int SPELL_RACIAL_CIRCLE_VS_CHAOS = 2941; const int SPELL_NATHRI_EXPEDITIOUS_RETREAT = 2943; const int SPELL_BLADELING_RAZOR_STORM = 2944; const int SPELL_DRIDER_DETECTGOOD = 2945; const int SPELL_DRIDER_DETECTLAW = 2946; const int SPELL_KAPAK_APPLY_SALIVA = 2947; const int SPELL_KAPAK_ONHIT_POISON = 2948; const int SPELL_IRDA_FLARE = 2922; const int SPELL_ZAKYA_VAMPIRIC_TOUCH = 1996; const int SPELL_MINOR_SHAPE_CHANGE = 2907; const int SPELL_CHANGLING_CHANGE_SHAPE_LEARN = 1943; const int SPELL_CHANGLING_CHANGE_SHAPE_OPTIONS = 1944; const int SPELL_CHANGLING_CHANGE_SHAPE_TRUE = 1945; const int SPELL_CHANGLING_CHANGE_SHAPE_QS1 = 1946; const int SPELL_CHANGLING_CHANGE_SHAPE_QS2 = 1947; const int SPELL_IRDA_CHANGE_SHAPE_LEARN = 1937; const int SPELL_IRDA_CHANGE_SHAPE_OPTIONS = 1938; const int SPELL_IRDA_CHANGE_SHAPE_TRUE = 1939; const int SPELL_IRDA_CHANGE_SHAPE_QS1 = 1940; const int SPELL_IRDA_CHANGE_SHAPE_QS2 = 1941; const int SPELL_QUICK_CHANGE_SHAPE_LEARN = 2909; const int SPELL_QUICK_CHANGE_SHAPE_OPTIONS = 2910; const int SPELL_QUICK_CHANGE_SHAPE_TRUE = 2911; const int SPELL_QUICK_CHANGE_SHAPE_QS1 = 2912; const int SPELL_QUICK_CHANGE_SHAPE_QS2 = 2913; const int SPELL_FEYRI_CHANGE_SHAPE_LEARN = 2951; const int SPELL_FEYRI_CHANGE_SHAPE_OPTIONS = 2952; const int SPELL_FEYRI_CHANGE_SHAPE_TRUE = 2953; const int SPELL_FEYRI_CHANGE_SHAPE_QS1 = 2954; const int SPELL_FEYRI_CHANGE_SHAPE_QS2 = 2955; const int SPELL_NYMPH_DIMDOOR_SELF = 2957; const int SPELL_NYMPH_DIMDOOR_PARTY = 2958; const int SPELL_NYMPH_DIMDOOR_DIST_SELF = 2959; const int SPELL_NYMPH_DIMDOOR_DIST_PARTY = 2960; const int SPELL_NYMPH_STUNNING_GLANCE = 1948; const int SPELL_NYMPH_BLINDING_BEAUTY = 1949; const int SPELL_GRIG_PYROTECHNICS_FIREWORKS = 2915; const int SPELL_GRIG_PYROTECHNICS_SMOKE = 2916; const int SPELL_BRALANI_LIGHTNING_BOLT = 2917; const int SPELL_BRALANI_CURE_SERIOUS_WOUNDS = 2918; const int SPELL_BRALANI_MIRROR_IMAGE = 2920; const int SPELL_BRALANI_GUST_OF_WIND = 2919; const int SPELL_RAKSHASA_CHANGE_SHAPE_LEARN = 2962; const int SPELL_RAKSHASA_CHANGE_SHAPE_OPTIONS = 2963; const int SPELL_RAKSHASA_CHANGE_SHAPE_TRUE = 2964; const int SPELL_RAKSHASA_CHANGE_SHAPE_QS1 = 2965; const int SPELL_RAKSHASA_CHANGE_SHAPE_QS2 = 2966; const int SPELL_FORESTLORD_TREEWALK_SELECTED = 2967; const int SPELL_FORESTLORD_TREEWALK_DIRDIST = 2968; const int SPELL_ASHRATI_BODYLAMP = 2289; const int SPELL_ASHRATI_DAZZLE = 2332; const int SPELL_HYBSIL_MIRROR_IMAGE = 1578; const int SPELL_HYBSIL_DANCLIGHTS = 1579; const int SPELL_HYBSIL_JUMP = 1580; const int SPELL_ARKAMOI_STRENGTH = 19011; const int SPELL_LASHEMOI_STRENGTH = 19012; const int SPELL_TURLEMOI_STRENGTH = 19013; const int SPELL_HADRIMOI_STRENGTH = 19014; const int SPELL_GLOURA_GRACE = 19015; // Poison system spells const int SPELL_POISONED_WEAPON = 2880; const int SPELL_GRENADE_POISONVIAL = 2881; const int SPELL_POISON_WEAPON = 2882; const int SPELL_POISON_ITEM = 2883; const int SPELL_POISON_FOOD = 2884; const int SPELL_CLEAN_POISON_OFF = 2885; // Psionic feat spells const int SPELL_FEAT_SPEED_OF_THOUGHT_BONUS = 2820; // Active feat spells const int SPELL_JUMP = 2727; // Havoc Mage const int SPELL_BATTLECAST = 2025; // Lasher const int SPELL_LASHER_THIRD_HAND = 1910; const int SPELL_LASHER_CRACK_FATE = 1911; const int SPELL_LASHER_STUN_SNAP = 1912; const int SPELL_LASHER_DEATH_SPIRAL = 1913; const int SPELL_LASHER_LASHW = 1914; const int SPELL_LASHER_CRACK_DOOM = 1917; // Warchief const int SPELL_TRIBAL_FRENZY = 1597; //Baelnorn const int SPELL_END_PROJECTION = 2899; const int SPELL_BAELNORN_PROJECTION = 2902; const int SPELL_BAELNORN_TOUCH = 2903; const int SPELL_BAELN_EYES = 2027; //Peerless Archer Feats const int SPELL_PA_FLETCH_1 = 1515; const int SPELL_PA_FLETCH_2 = 1516; const int SPELL_PA_FLETCH_3 = 1517; const int SPELL_PA_FLETCH_4 = 1518; const int SPELL_PA_FLETCH_5 = 1519; const int SPELL_PA_POWERSHOT = 1520; const int SPELL_PA_IMP_POWERSHOT = 1521; const int SPELL_PA_SUP_POWERSHOT = 1522; //Tenjac's spells const int SPELL_AVASCULATE = 2851; const int SPELL_AVASCULAR_MASS = 2852; const int SPELL_OTILUKES_RS = 2853; const int SPELL_NECROTIC_AWARENESS = 2854; const int SPELL_NECROTIC_CYST = 2855; const int SPELL_NECROTIC_BLOAT = 2856; const int SPELL_NECROTIC_DOMINATION = 2857; const int SPELL_NECROTIC_BURST = 2858; const int SPELL_NECROTIC_ERUPTION = 2859; const int SPELL_NECROTIC_EMPOWERMENT = 2860; const int SPELL_NECROTIC_TERMINATION = 2861; const int SPELL_GHOUL_GAUNTLET = 2862; const int SPELL_ENERGY_EBB = 2863; const int SPELL_NIGHTS_CARESS = 2864; const int SPELL_ENERGIZE_POTION_ACID = 2489; const int SPELL_ENERGIZE_POTION_COLD = 2490; const int SPELL_ENERGIZE_POTION_ELECTRICITY = 2491; const int SPELL_ENERGIZE_POTION_FIRE = 2492; const int SPELL_ENERGIZE_POTION_SONIC = 2493; const int SPELL_DIVINE_SACRIFICE_2 = 2494; const int SPELL_DIVINE_SACRIFICE_4 = 2495; const int SPELL_DIVINE_SACRIFICE_6 = 2496; const int SPELL_DIVINE_SACRIFICE_8 = 2497; const int SPELL_DIVINE_SACRIFICE_10 = 2498; const int SPELL_COMMAND_UNDEAD = 2499; const int SPELL_ABERRATE = 2512; const int SPELL_ABSORB_STRENGTH = 2513; const int SPELL_ABYSSAL_MIGHT = 2514; const int SPELL_ANGRY_ACHE = 2515; const int SPELL_APOCALYPSE_FROM_THE_SKY = 2516; const int SPELL_APOCALYPSE_FROM_THE_SKY_FIRE = 2517; const int SPELL_APOCALYPSE_FROM_THE_SKY_ACID = 2518; const int SPELL_APOCALYPSE_FROM_THE_SKY_SONIC = 2519; const int SPELL_BESTOW_WOUND = 2520; const int SPELL_BODAK_BIRTH = 2521; const int SPELL_BONEBLADE = 2522; const int SPELL_BONEBLADE_GREATSWORD = 2523; const int SPELL_BONEBLADE_LONGSWORD = 2524; const int SPELL_BONEBLADE_SHORTSWORD = 2525; const int SPELL_BONEBLAST = 2526; const int SPELL_CALL_DRETCH_HORDE = 2527; const int SPELL_CALL_LEMURE_HORDE = 2528; const int SPELL_CLAWS_OF_THE_BEBILITH = 2529; const int SPELL_CLAWS_OF_THE_SAVAGE = 2530; const int SPELL_CLOUD_OF_THE_ACHAIERAI = 2531; const int SPELL_CLUTCH_OF_ORCUS = 2532; const int SPELL_CRUSHING_FIST_OF_SPITE = 2533; const int SPELL_CURSE_OF_THE_PUTRID_HUSK = 2534; const int SPELL_DAMNING_DARKNESS = 2535; const int SPELL_DEATH_BY_THORNS = 2536; const int SPELL_DEMONCALL = 2537; const int SPELL_DEMONFLESH = 2538; const int SPELL_DESPOIL = 2539; const int SPELL_DEVILS_EGO = 2540; const int SPELL_DEVILS_EYE = 2541; const int SPELL_DEVILS_TAIL = 2542; const int SPELL_DREAD_WORD = 2543; const int SPELL_DRUG_RESISTANCE = 2544; const int SPELL_ECTOPLASMIC_ENCHANCEMENT = 2545; const int SPELL_ETERNITY_OF_TORTURE = 2546; const int SPELL_EVIL_EYE = 2547; const int SPELL_EYE_OF_THE_BEHOLDER = 2548; const int SPELL_EVIL_WEATHER = 2549; const int SPELL_EVIL_WEATHER_RAIN_OF_BLOOD = 2550; const int SPELL_EVIL_WEATHER_VIOLET_RAIN = 2551; const int SPELL_EVIL_WEATHER_GREEN_FOG = 2552; const int SPELL_EVIL_WEATHER_RAIN_OF_FISH = 2553; const int SPELL_EXTRACT_DRUG = 2554; const int SPELL_EXTRACT_BACCARAN = 2555; const int SPELL_EXTRACT_VODARE = 2556; const int SPELL_EXTRACT_SANNISH = 2557; const int SPELL_EXTRACT_MUSHROOM_POWDER = 2558; const int SPELL_FANGS_OF_THE_VAMPIRE_KING = 2559; const int SPELL_FIENDISH_CLARITY = 2560; const int SPELL_FLESH_ARMOR = 2561; const int SPELL_FLESH_RIPPER = 2562; const int SPELL_GRIM_REVENGE = 2563; const int SPELL_GUTWRENCH = 2564; const int SPELL_HEARTACHE = 2565; const int SPELL_HEARTCLUTCH = 2566; const int SPELL_HELLFIRE = 2567; const int SPELL_HELLFIRE_STORM = 2568; const int SPELL_HELLS_POWER = 2569; const int SPELL_LAHMS_FINGER_DARTS = 2570; const int SPELL_LIQUID_PAIN = 2571; const int SPELL_MORALITY_UNDONE = 2572; const int SPELL_POWER_LEECH = 2573; const int SPELL_RAPTURE_OF_RUPTURE = 2574; const int SPELL_REALITY_BLIND = 2575; const int SPELL_RED_FESTER = 2576; const int SPELL_RESONATING_RESISTANCE = 2577; const int SPELL_ROTTING_CURSE_OF_URFESTRA = 2578; const int SPELL_SEETHING_EYEBANE = 2579; const int SPELL_SHRIVELING = 2580; const int SPELL_SONG_OF_FESTERING_DEATH = 2581; const int SPELL_SORROW = 2582; const int SPELL_EXALTED_RAIMENT = 2583; const int SPELL_SPORES_OF_THE_VROCK = 2584; const int SPELL_STUNNING_SCREECH = 2585; const int SPELL_STOP_HEART = 2586; const int SPELL_THOUSAND_NEEDLES = 2587; const int SPELL_TONGUE_OF_BAALZEBUL = 2588; const int SPELL_TOUCH_OF_JUIBLEX = 2589; const int SPELL_UNHEAVENED = 2590; const int SPELL_UNLIVING_WEAPON = 2591; const int SPELL_UTTERDARK = 2592; const int SPELL_WAVE_OF_GRIEF = 2593; const int SPELL_WAVE_OF_PAIN = 2594; const int SPELL_WRACK = 2595; const int SPELL_WRETCHED_BLIGHT = 2596; const int SPELL_AGONY = 2597; const int SPELL_BACCARAN = 2598; const int SPELL_DEVILWEED = 2599; const int SPELL_LUHIX = 2600; const int SPELL_MUSHROOM_POWDER = 2601; const int SPELL_SANNISH = 2602; const int SPELL_TERRAN_BRANDY = 2603; const int SPELL_VODARE = 2604; const int SPELL_LESSER_SHIVERING_TOUCH = 2605; const int SPELL_SHIVERING_TOUCH = 2606; const int SPELL_AYAILLAS_RADIANT_BURST = 2607; const int SPELL_BRILLIANT_EMANATION = 2608; const int SPELL_DIVINE_INSPIRATION = 2609; const int SPELL_DIAMOND_SPRAY = 2610; const int SPELL_DRAGON_CLOUD = 2611; const int SPELL_EXALTED_FURY = 2612; const int SPELL_HAMMER_OF_RIGHTEOUSNESS = 2613; const int SPELL_PHIERANS_RESOLVE = 2614; const int SPELL_PHOENIX_FIRE = 2615; const int SPELL_RAIN_OF_EMBERS = 2616; const int SPELL_SICKEN_EVIL = 2617; const int SPELL_STORM_OF_SHARDS = 2618; const int SPELL_SUNMANTLE = 2619; const int SPELL_TWILIGHT_LUCK = 2620; const int SPELL_AMBER_SARCOPHAGUS = 2621; const int SPELL_BLINDING_GLORY = 2622; const int SPELL_BOLT_OF_GLORY = 2623; const int SPELL_CALL_FAITHFUL_SERVANTS = 2624; const int SPELL_CELESTIAL_BLOOD = 2625; const int SPELL_CHAAVS_LAUGH = 2626; const int SPELL_CONVERT_WAND = 2627; const int SPELL_DANCING_WEB = 2628; const int SPELL_DIVINE_SACRIFICE = 2629; const int SPELL_ELATION = 2630; const int SPELL_ENERGIZE_POTION = 2631; const int SPELL_EYES_OF_THE_AVORAL = 2632; const int SPELL_INSPIRED_AIM = 2633; const int SPELL_LANTERN_LIGHT = 2634; const int SPELL_LAST_JUDGEMENT = 2635; const int SPELL_LUMINOUS_ARMOR = 2636; const int SPELL_GREATER_LUMINOUS_ARMOR = 2637; const int SPELL_RAIN_OF_BLACK_TULIPS = 2638; const int SPELL_RAIN_OF_ROSES = 2639; const int SPELL_RAY_OF_HOPE = 2640; const int SPELL_RIGHTEOUS_SMITE = 2641; const int SPELL_STARMANTLE = 2642; const int SPELL_TOMB_OF_LIGHT = 2643; const int SPELL_MASOCHISM = 2644; const int SPELL_ADDICTION = 2645; const int SPELL_ADDICTION_TERRAN_BRANDY = 2646; const int SPELL_ADDICTION_MUSHROOM_POWDER = 2647; const int SPELL_ADDICTION_VODARE = 2648; const int SPELL_ADDICTION_AGONY = 2649; const int SPELL_ANIMALISTIC_POWER = 1741; const int SPELL_BIGBYS_STRIKING_FIST = 1742; const int SPELL_BIGBYS_TRIPPING_HAND = 1743; const int SPELL_BLADE_OF_BLOOD = 1744; const int SPELL_BLADE_OF_BLOOD_NRM = 1745; const int SPELL_BLADE_OF_BLOOD_EMP = 1746; const int SPELL_AUGMENT_FAMILIAR = 1796; const int SPELL_FALSE_LIFE = 1799; const int SPELL_PROTECTION_FROM_ARROWS = 1800; const int SPELL_TOUCH_OF_IDIOCY = 1801; const int SPELL_DEEP_SLUMBER = 1802; const int SPELL_HOUND_OF_DOOM = 1803; const int SPELL_REPEL_VERMIN = 1804; const int SPELL_BALEFUL_POLYMORPH = 1805; const int SPELL_BREAK_ENCHANTMENT = 1806; const int SPELL_CURSED_BLADE = 1807; const int SPELL_SOLID_FOG = 1808; const int SPELL_DETECT_SCRYING = 1809; const int SPELL_CHANNELED_PYROBURST = 1810; const int SPELL_CHANNELED_PYROBURST_1 = 1811; const int SPELL_CHANNELED_PYROBURST_2 = 1812; const int SPELL_CHANNELED_PYROBURST_3 = 1813; const int SPELL_CHANNELED_PYROBURST_4 = 1814; const int SPELL_CROWN_OF_MIGHT = 1815; const int SPELL_CROWN_OF_PROTECTION = 1816; const int SPELL_LESSER_DEFLECT = 1817; const int SPELL_DEFLECT = 1797; const int SPELL_DIMENSION_HOP = 1818; const int SPELL_DISPELLING_TOUCH = 1819; const int SPELL_DOOM_SCARABS = 1820; const int SPELL_ENERGY_AEGIS = 1821; const int SPELL_ENERGY_AEGIS_ACID = 1822; const int SPELL_ENERGY_AEGIS_COLD = 1823; const int SPELL_ENERGY_AEGIS_ELEC = 1824; const int SPELL_ENERGY_AEGIS_FIRE = 1825; const int SPELL_ENERGY_AEGIS_SONIC = 1826; const int SPELL_ENERGY_SURGE = 1827; const int SPELL_ENERGY_SURGE_ACID = 1828; const int SPELL_ENERGY_SURGE_COLD = 1829; const int SPELL_ENERGY_SURGE_ELEC = 1830; const int SPELL_ENERGY_SURGE_FIRE = 1831; const int SPELL_ENERGY_SURGE_SONIC = 1832; const int SPELL_HALT = 1833; const int SPELL_KELGORES_FIRE_ORB = 1834; const int SPELL_REGROUP = 1835; const int SPELL_ROUSE = 1836; const int SPELL_SEEKING_RAY = 1837; const int SPELL_SLASHING_DISPEL = 1838; const int SPELL_SONIC_SHIELD = 1839; const int SPELL_SURE_STRIKE = 1840; const int SPELL_TRUE_RESURRECTION = 1855; const int SPELL_CALM_EMOTIONS = 1852; const int SPELL_FROGS_AND_FISH = 2646; const int SPELL_REPULSION = 1853; const int SPELL_SARCOPHAGUS_OF_STONE = 3662; const int SPELL_ARROW_OF_BONE = 3663; const int SPELL_DRACONIC_MIGHT = 3664; const int SPELL_EXTRACT_WATER_ELEMENTAL = 3665; const int SPELL_HEART_RIPPER = 3666; const int SPELL_LIFE_BOLT = 3667; const int SPELL_RAINBOW_BLAST = 3668; const int SPELL_TOWERING_OAK = 3669; const int SPELL_LIFE_BOLT_1_BOLT = 3670; const int SPELL_LIFE_BOLT_2_BOLTS = 3671; const int SPELL_LIFE_BOLT_3_BOLTS = 3672; const int SPELL_LIFE_BOLT_4_BOLTS = 3673; const int SPELL_LIFE_BOLT_5_BOLTS = 3674; const int SPELL_DISRUPT_UNDEAD = 3675; const int SPELL_OTILUKES_RESILIENT_SPHERE = 3676; const int SPELL_FIST_OF_STONE = 3677; const int SPELL_BLADES_OF_FIRE = 3678; const int SPELL_FIRE_TRAP = 3679; const int SPELL_PYROTECHNICS = 3680; const int SPELL_ICE_KNIFE = 3681; const int SPELL_MASS_FIRE_SHIELD_RED = 3682; const int SPELL_WHIRLING_BLADE = 3683; const int SPELL_PNP_FIRE_SHIELD = 3684; const int SPELL_RING_OF_BLADES = 3685; const int SPELL_SLEET_STORM = 3686; const int SPELL_ORB_OF_FORCE = 3687; const int SPELL_MASS_FIRE_SHIELD = 3688; const int SPELL_PRISMATIC_RAY = 3689; const int SPELL_FIRE_SEEDS = 3690; const int SPELL_OTILUKES_FREEZING_SPHERE = 3691; const int SPELL_WAVES_OF_EXHAUSTION = 3692; const int SPELL_PRISMATIC_WALL = 3693; const int SPELL_SCINTILLATING_PATTERN = 3694; const int SPELL_PRISMATIC_SPHERE = 3695; const int SPELL_PYROTECHNICS_FIREWORKS = 3696; const int SPELL_PYROTECHNICS_SMOKE = 3697; const int SPELL_GREATER_DISRUPT_UNDEAD = 3698; const int SPELL_PNP_FIRE_SHIELD_RED = 3699; const int SPELL_PNP_FIRE_SHIELD_BLUE = 3700; const int SPELL_MASS_FIRE_SHIELD_BLUE = 3701; const int SPELL_SHOCKING_GRASP = 3055; const int SPELL_GLIBNESS = 2081; const int SPELL_ARROW_STORM = 3702; const int SPELL_ARROW_SPLIT = 3703; const int SPELL_BLOODFREEZE_ARROW = 3704; const int SPELL_DOUBLESTRIKE_ARROW = 3706; const int SPELL_DETECT_FAVORED_ENEMIES = 3707; const int SPELL_DARKFLAME_ARROW = 3708; const int SPELL_HEAL_ANIMAL_COMPANION = 3709; const int SPELL_SHADOW_ARROW = 3710; const int SPELL_SNARE = 3711; const int SPELL_SPELLSLAYER_ARROW = 3712; const int SPELL_DAYLIGHT = 2971; const int SPELL_CLOSE_WOUNDS = 1849; const int SPELL_REVIVIFY = 1850; const int SPELL_BLESS_WATER = 1851; const int SPELL_PRC_HOLY_AURA = 1854; const int SPELL_FORESIGHT = 1856; // Spells added for the Dread Necro const int SPELL_HIDE_FROM_UNDEAD = 3432; const int SPELL_CRUSHING_DESPAIR = 3433; const int SPELL_HALT_UNDEAD = 3434; const int SPELL_EYEBITE = 3435; const int SPELL_SONG_OF_DISCORD = 3436; const int SPELL_FIRE_IN_THE_BLOOD = 3437; const int SPELL_VILE_DEATH = 3438; const int SPELL_PLAGUE_OF_UNDEAD = 3439; const int SPELL_DREADNECRO_FEARAURA = 3444; const int SPELL_BRILLIANT_ENERGY_ARROW = 3394; const int SPELL_HIDE_FROM_ANIMALS = 3395; const int SPELL_LONGSTRIDER = 3396; const int SPELL_SERPENT_ARROW = 3397; const int SPELL_TREESHAPE = 3398; const int SPELL_WATER_BREATHING = 3399; const int SPELL_FOG_CLOUD = 1998; const int SPELL_ACIDIC_FIRE = 3713; const int SPELL_ALCHEMISTS_FROST = 3714; const int SPELL_ALCHEMICAL_SLEEPING_GAS = 3715; const int SPELL_ALCHEMISTS_SPARK = 3716; const int SPELL_BLEND_CREAM = 3717; const int SPELL_BRITTLEBONE = 3718; const int SPELL_CRACKLEPOWDER = 3719; const int SPELL_EMBALMING_FIRE = 3720; const int SPELL_FAREYE_OIL = 3721; const int SPELL_FESTERING_BOMB = 3722; const int SPELL_FLASH_PELLET = 3723; const int SPELL_HEALEARS_BALM = 3724; const int SPELL_KEENEAR_POWDER = 3725; const int SPELL_LOCKSLIP_GREASE = 3726; const int SPELL_NATURES_DRAUGHT = 3727; const int SPELL_NERV = 3728; const int SPELL_SCREAMING_FLASK = 3729; const int SPELL_SOFTFOOT = 3730; const int SPELL_WEEPING_STONE = 3731; const int SPELL_BILE_DROPPINGS = 3732; const int SPELL_SHEDDEN = 3733; const int SPELL_SHEDDEN2 = 3734; const int SPELL_SHEDDEN3 = 3735; const int SPELL_SHEDDEN4 = 3736; const int SPELL_SHEDDEN5 = 3737; //3.3 Tenjac feats const int SPELL_DARK_SPEECH = 3837; const int SPELL_DARK_SPEECH_DREAD = 3838; const int SPELL_DARK_SPEECH_POWER = 3839; const int SPELL_CHOSEN_EVIL_ATTACK = 3845; const int SPELL_CHOSEN_EVIL_SKILL = 3846; const int SPELL_CHOSEN_EVIL_SAVE = 3847; //Disguise self const int SPELL_DISGUISE_SELF_LEARN = 2840; const int SPELL_DISGUISE_SELF_OPTIONS = 2841; const int SPELL_DISGUISE_SELF_QS1 = 2842; const int SPELL_DISGUISE_SELF_QS2 = 2843; const int SPELL_DISGUISE_SELF_QS3 = 2844; const int SPELL_ALTER_SELF_LEARN = 2846; const int SPELL_ALTER_SELF_OPTIONS = 2847; const int SPELL_ALTER_SELF_QS1 = 2848; const int SPELL_ALTER_SELF_QS2 = 2849; const int SPELL_ALTER_SELF_QS3 = 2850; // Stuff with previously missing constants const int SPELL_SCORCHING_RAY = 3056; // Passive feats const int SPELL_FORCE_PERSONALITY = 1915; const int SPELL_INSIGHTFUL_REFLEXES = 1916; // Spellfire const int SPELL_SPELLFIRE_WIELDER = 3013; const int SPELL_SPELLFIRE_INCREASE = 3014; const int SPELL_SPELLFIRE_DECREASE = 3015; const int SPELL_SPELLFIRE_QUICKSELECT = 3016; const int SPELL_SPELLFIRE_ATTACK = 3017; const int SPELL_SPELLFIRE_HEAL = 3018; const int SPELL_SPELLFIRE_CHECK = 3019; const int SPELL_SPELLFIRE_PLUS_ONE = 3020; const int SPELL_SPELLFIRE_PLUS_FIVE = 3021; const int SPELL_SPELLFIRE_PLUS_TEN = 3022; const int SPELL_SPELLFIRE_PLUS_TWENTY = 3023; const int SPELL_SPELLFIRE_MINUS_ONE = 3024; const int SPELL_SPELLFIRE_MINUS_FIVE = 3025; const int SPELL_SPELLFIRE_MINUS_TEN = 3026; const int SPELL_SPELLFIRE_MINUS_TWENTY = 3027; const int SPELL_SPELLFIRE_CHECK_EXP = 3028; const int SPELL_SPELLFIRE_QUICKSELECT_CHANGE = 3029; const int SPELL_SPELLFIRE_QUICKSELECT_1 = 3030; const int SPELL_SPELLFIRE_QUICKSELECT_2 = 3031; const int SPELL_SPELLFIRE_QUICKSELECT_3 = 3032; const int SPELL_SPELLFIRE_DRAIN_CHARGED = 3033; const int SPELL_SPELLFIRE_RAPID_BLAST = 3034; const int SPELL_SPELLFIRE_RAPID_BLAST_TWO = 3035; const int SPELL_SPELLFIRE_RAPID_BLAST_THREE = 3036; const int SPELL_SPELLFIRE_DRAIN_PERMANENT = 3037; const int SPELL_SPELLFIRE_CHARGE_ITEM = 3038; const int SPELL_SPELLFIRE_CROWN = 3039; const int SPELL_SPELLFIRE_MAELSTROM = 3040; const int SPELL_SPELLFIRE_ABSORB = 3041; ////////////////////////////////////////////////// /* Turning Constants */ ////////////////////////////////////////////////// const int SPELL_TURN_UNDEAD = 308; const int SPELL_TURN_REPTILE = 1726; const int SPELL_TURN_OOZE = 1727; const int SPELL_TURN_SPIDER = 1728; const int SPELL_TURN_PLANT = 1729; const int SPELL_TURN_AIR = 1730; const int SPELL_TURN_EARTH = 1731; const int SPELL_TURN_FIRE = 1732; const int SPELL_TURN_WATER = 1733; const int SPELL_TURN_BLIGHTSPAWNED = 1734; const int SPELL_TURN_OUTSIDER = 2259; const int SPELL_TURN_COLD = 3497; // Slayer of Domiel const int SPELL_SLAYER_DOMIEL_DIVINE_GRACE = 2748; // Disciple of Asmodeus const int SPELL_DISCIPLE_ASMODEUS_DREAD_MIGHT = 3059; const int SPELL_DISCIPLE_ASMODEUS_DEVIL_CORN = 3060; const int SPELL_DISCIPLE_ASMODEUS_DEVIL_GEL = 3061; const int SPELL_DISCIPLE_ASMODEUS_DEVIL_GLAB = 3062; const int SPELL_DISCIPLE_ASMODEUS_DEVIL_HAM = 3063; const int SPELL_DISCIPLE_ASMODEUS_DEVIL_OSY = 3064; const int SPELL_DOA_COMMAND_APPROACH = 3078; const int SPELL_DOA_COMMAND_DROP = 3079; const int SPELL_DOA_COMMAND_FALL = 3080; const int SPELL_DOA_COMMAND_FLEE = 3081; const int SPELL_DOA_COMMAND_HALT = 3082; const int SPELL_DOA_GREATER_COMMAND_APPROACH = 3072; const int SPELL_DOA_GREATER_COMMAND_DROP = 3073; const int SPELL_DOA_GREATER_COMMAND_FALL = 3074; const int SPELL_DOA_GREATER_COMMAND_FLEE = 3075; const int SPELL_DOA_GREATER_COMMAND_HALT = 3076; // Soulknife const int SPELL_MINDBLADE_LUCKY = 2429; // More Spell IDs (new spells) const int SPELL_MASS_INFLICT_LIGHT = 3213; const int SPELL_MASS_INFLICT_MODERATE = 3214; const int SPELL_MASS_INFLICT_SERIOUS = 3215; const int SPELL_MASS_INFLICT_CRITICAL = 3216; const int SPELL_GREATER_HARM = 3217; const int SPELL_MASS_HARM = 3218; // Virtuoso const int SPELL_VIRTUOSO_SUSTAINING_SONG = 3046; const int SPELL_VIRTUOSO_CALUMNY = 3047; const int SPELL_VIRTUOSO_JARRING_SONG = 3048; const int SPELL_VIRTUOSO_SHARP_NOTE = 3049; const int SPELL_VIRTUOSO_MINDBENDING_MELODY = 3050; const int SPELL_VIRTUOSO_GREATER_CALUMNY = 3051; const int SPELL_VIRTUOSO_MAGICAL_MELODY = 3052; const int SPELL_VIRTUOSO_SONG_OF_FURY = 3053; const int SPELL_VIRTUOSO_REVEALING_MELODY = 3054; // PRC Extra Stunning Feat const int SPELL_PRC_EXTRA_STUNNING = 2500; // Enlightened Fist const int SPELL_EF_FIST_OF_ENERGY = 2501; const int SPELL_EF_FIST_OF_ENERGY_FIRE = 2502; const int SPELL_EF_FIST_OF_ENERGY_ELECTRICITY = 2503; const int SPELL_EF_SPELL_SELECT = 2504; const int SPELL_EF_SPELL_SELECT_CONVO = 2505; const int SPELL_EF_SPELL_SELECT_QUICK1 = 2506; const int SPELL_EF_SPELL_SELECT_QUICK2 = 2507; const int SPELL_EF_SPELL_SELECT_QUICK3 = 2508; const int SPELL_EF_SPELL_SELECT_QUICK4 = 2509; const int SPELL_EF_ARCANE_FIST = 2510; const int SPELL_EF_ARCANE_REJUVENATION = 2511; // Scrying Spells const int SPELL_SCRY = 3219; const int SPELL_GREATER_SCRYING = 3655; const int SPELL_DISCERN_LOCATION = 3656; const int SPELL_LOCATE_CREATURE = 3657; const int SPELL_LOCATE_OBJECT = 3658; const int SPELL_ARCANE_EYE = 3659; const int SPELL_OBSCURE_OBJECT = 3660; const int SPELL_SEQUESTER = 3661; const int SPELL_END_SCRY = 1798; const int SPELL_PNP_SCRY_FAMILIAR = 2699; // Knight Spells const int SPELL_VIGILANT_DEFENDER = 1778; const int SPELL_BULWARK_DEFENSE = 1777; const int SPELL_FIGHT_CHALLENGE = 1770; //Draconic Feat Spells const int SPELL_DRACONIC_GRACE_1 = 1862; const int SPELL_DRACONIC_GRACE_2 = 1863; const int SPELL_DRACONIC_GRACE_3 = 1864; const int SPELL_DRACONIC_GRACE_4 = 1865; const int SPELL_DRACONIC_GRACE_5 = 1866; const int SPELL_DRACONIC_GRACE_6 = 1867; const int SPELL_DRACONIC_GRACE_7 = 1868; const int SPELL_DRACONIC_GRACE_8 = 1869; const int SPELL_DRACONIC_GRACE_9 = 1870; const int SPELL_DRACONIC_BREATH_1 = 1871; const int SPELL_DRACONIC_BREATH_2 = 1872; const int SPELL_DRACONIC_BREATH_3 = 1873; const int SPELL_DRACONIC_BREATH_4 = 1874; const int SPELL_DRACONIC_BREATH_5 = 1875; const int SPELL_DRACONIC_BREATH_6 = 1876; const int SPELL_DRACONIC_BREATH_7 = 1877; const int SPELL_DRACONIC_BREATH_8 = 1878; const int SPELL_DRACONIC_BREATH_9 = 1879; const int SPELL_DRAGONFIRE_STRIKE_TOGGLE = 1890; //Swift Wing Abilities const int SPELL_BREATH_OF_LIFE = 1880; const int SPELL_SWIFT_WING_WINGS = 1881; //Talon of Tiamat Abilities const int SPELL_TOT_FRIGHTFUL_PRESENCE = 1882; const int SPELL_TOT_DOMINATE_DRAGON = 1883; const int SPELL_TOT_COLD_CONE = 1885; const int SPELL_TOT_ACID_LINE = 1886; const int SPELL_TOT_ACID_CONE = 1887; const int SPELL_TOT_ELEC_LINE = 1888; const int SPELL_TOT_FIRE_CONE = 1889; //Hand of the Winged Masters Abilites const int SPELL_TRUE_STEALTH = 1891; //Dragon Shaman Abilities const int SPELL_DRAGON_SHAMAN_TOUCH = 3767; const int SPELL_DRAGON_SHAMAN_TOUCH_MINOR = 3768; const int SPELL_DRAGON_SHAMAN_TOUCH_RESTORE = 3769; const int SPELL_DRAGON_SHAMAN_TOUCH_MAJOR = 3770; const int SPELL_DRACONIC_AURA_PRESENCE = 3760; const int SPELL_DRACONIC_AURA_VIGOR = 3761; const int SPELL_DRACONIC_AURA_TOUGHNESS = 3762; const int SPELL_DRACONIC_AURA_ENERGY_SHIELD = 3763; const int SPELL_DRACONIC_AURA_RESISTANCE = 3764; const int SPELL_DRACONIC_AURA_POWER = 3765; const int SPELL_DRACONIC_AURA_SENSES = 3766; const int SPELL_DRACONIC_AURA_INSIGHT = 3772; const int SPELL_DRACONIC_AURA_RESOLVE = 3773; const int SPELL_DRACONIC_AURA_STAMINA = 3774; const int SPELL_DRACONIC_AURA_SWIFTNESS = 3775; const int SPELL_DRACONIC_AURA_MAGICPOWER = 3813; const int SPELL_DRACONIC_AURA_ENERGY = 3817; const int SPELL_DRAGON_SHAMAN_BREATH = 3771; const int SPELL_DRAGON_SHAMAN_BREATH_FIRE = 19282; const int SPELL_DRAGON_SHAMAN_BREATH_COLD = 19283; const int SPELL_DRAGON_SHAMAN_BREATH_ELEC = 19284; const int SPELL_DRAGON_SHAMAN_BREATH_ACID = 19285; //Other Draconic Auras const int SPELL_MARSHAL_AURA_SENSES = 3787; const int SPELL_MARSHAL_AURA_PRESENCE = 3781; const int SPELL_MARSHAL_AURA_RESISTACID = 3782; const int SPELL_MARSHAL_AURA_RESISTCOLD = 3783; const int SPELL_MARSHAL_AURA_RESISTELEC = 3784; const int SPELL_MARSHAL_AURA_RESISTFIRE = 3785; const int SPELL_MARSHAL_AURA_TOUGHNESS = 3790; const int SPELL_MARSHAL_AURA_INSIGHT = 3780; const int SPELL_MARSHAL_AURA_RESOLVE = 3786; const int SPELL_MARSHAL_AURA_STAMINA = 3788; const int SPELL_MARSHAL_AURA_SWIFTNESS = 3789; const int SPELL_MARSHAL_AURA_MAGICPOWER = 3814; const int SPELL_MARSHAL_AURA_ENERGYACID = 3818; const int SPELL_MARSHAL_AURA_ENERGYCOLD = 3819; const int SPELL_MARSHAL_AURA_ENERGYELEC = 3820; const int SPELL_MARSHAL_AURA_ENERGYFIRE = 3821; const int SPELL_SECOND_AURA_PRESENCE = 3791; const int SPELL_SECOND_AURA_VIGOR = 3792; const int SPELL_SECOND_AURA_TOUGHNESS = 3793; const int SPELL_SECOND_AURA_ENERGY_SHIELD = 3794; const int SPELL_SECOND_AURA_RESISTANCE = 3795; const int SPELL_SECOND_AURA_POWER = 3796; const int SPELL_SECOND_AURA_SENSES = 3797; const int SPELL_SECOND_AURA_INSIGHT = 3798; const int SPELL_SECOND_AURA_RESOLVE = 3799; const int SPELL_SECOND_AURA_STAMINA = 3800; const int SPELL_SECOND_AURA_SWIFTNESS = 3801; const int SPELL_SECOND_AURA_RESISTACID = 3802; const int SPELL_SECOND_AURA_RESISTCOLD = 3803; const int SPELL_SECOND_AURA_RESISTELEC = 3804; const int SPELL_SECOND_AURA_RESISTFIRE = 3805; const int SPELL_SECOND_AURA_MAGICPOWER = 3816; const int SPELL_SECOND_AURA_ENERGYACID = 3827; const int SPELL_SECOND_AURA_ENERGYCOLD = 3828; const int SPELL_SECOND_AURA_ENERGYELEC = 3829; const int SPELL_SECOND_AURA_ENERGYFIRE = 3830; const int SPELL_SECOND_AURA_ENERGY = 3826; const int SPELL_BONUS_AURA_RESISTACID = 3776; const int SPELL_BONUS_AURA_RESISTCOLD = 3777; const int SPELL_BONUS_AURA_RESISTELEC = 3778; const int SPELL_BONUS_AURA_RESISTFIRE = 3779; const int SPELL_BONUS_AURA_INSIGHT = 3806; const int SPELL_BONUS_AURA_PRESENCE = 3807; const int SPELL_BONUS_AURA_RESOLVE = 3808; const int SPELL_BONUS_AURA_SENSES = 3809; const int SPELL_BONUS_AURA_STAMINA = 3810; const int SPELL_BONUS_AURA_SWIFTNESS = 3811; const int SPELL_BONUS_AURA_TOUGHNESS = 3812; const int SPELL_BONUS_AURA_MAGICPOWER = 3815; const int SPELL_BONUS_AURA_ENERGYACID = 3822; const int SPELL_BONUS_AURA_ENERGYCOLD = 3823; const int SPELL_BONUS_AURA_ENERGYELEC = 3824; const int SPELL_BONUS_AURA_ENERGYFIRE = 3825; // Dragon Magic Spells const int SPELL_DRAGON_ALLY = 3388; //Metabreath const int SPELL_HEIGHTEN_CONV = 2985; const int SPELL_HEIGHTEN_OFF = 2986; const int SPELL_HEIGHTEN_QS1 = 2987; const int SPELL_HEIGHTEN_QS2 = 2988; const int SPELL_CLINGING_CONV = 2973; const int SPELL_CLINGING_OFF = 2974; const int SPELL_CLINGING_QS1 = 2975; const int SPELL_CLINGING_QS2 = 2976; const int SPELL_CLINGING_QS3 = 2977; const int SPELL_LINGERING_CONV = 2979; const int SPELL_LINGERING_OFF = 2980; const int SPELL_LINGERING_QS1 = 2981; const int SPELL_LINGERING_QS2 = 2982; const int SPELL_LINGERING_QS3 = 2983; //Breath Effects const int BREATH_FIRE_CONE = 2102; const int BREATH_FIRE_LINE = 2103; const int BREATH_FROST_CONE = 2104; const int BREATH_ELECTRIC_LINE = 2105; const int BREATH_SICKENING_CONE = 2106; const int BREATH_ACID_CONE = 2108; const int BREATH_ACID_LINE = 2109; const int BREATH_SHAPED_BREATH = 2110; const int BREATH_SLOW_CONE = 2111; const int BREATH_WEAKENING_CONE = 2112; const int BREATH_CLOUD_BREATH = 2113; const int BREATH_ENDURING_BREATH = 2114; const int BREATH_SLEEP_CONE = 2115; const int BREATH_THUNDER_CONE = 2116; const int BREATH_BAHAMUT_LINE = 2117; const int BREATH_FORCE_LINE = 2118; const int BREATH_PARALYZE_CONE = 2119; const int BREATH_FIVEFOLD_TIAMAT = 2120; // Pyrokineticist const int SPELL_FIRE_LASH = 1892; const int SPELL_BOLT_OF_FIRE = 1893; const int SPELL_NIMBUS = 1894; const int SPELL_NIMBUS_TOUCH_ATTACK = 1895; const int SPELL_FIREWALK = 1896; const int SPELL_HEAT_DEATH = 1897; const int SPELL_PYRO_CONFLAGRATION = 1898; // Heroes of Horror const int SPELL_SUMMON_UNDEAD_1 = 1784; const int SPELL_SUMMON_UNDEAD_2 = 1785; const int SPELL_SUMMON_UNDEAD_3 = 1786; const int SPELL_SUMMON_UNDEAD_4 = 1787; const int SPELL_SUMMON_UNDEAD_5 = 1788; // Archivist const int SPELL_DK_TACTICS = 19004; const int SPELL_DK_PUISSANCE = 19005; const int SPELL_DK_FOE = 19006; const int SPELL_DK_DREADSECRET = 19007; const int SPELL_DK_FOREKNOWLEDGE = 19008; //Rage Mage const int SPELL_SPELL_RAGE = 19001; const int SPELL_WARRIOR_CRY = 19002; // Metamagic Feat Abilities const int SPELL_EXTEND_SPELL_ABILITY = 3449; const int SPELL_SILENT_SPELL_ABILITY = 3450; const int SPELL_STILL_SPELL_ABILITY = 3451; const int SPELL_EMPOWER_SPELL_ABILITY = 3452; const int SPELL_MAXIMIZE_SPELL_ABILITY = 3453; const int SPELL_QUICKEN_SPELL_ABILITY = 3454; // Flaming_Sword's Spells const int SPELL_SHIELD_OTHER = 3848; //Soul Eater const int SPELL_SE_ENERGY_DRAIN = 2788; //OnHit Cast Spell: Unique Property const int SPELL_ACTIVATE_ITEM_ONHITSPELLCAST = 700; //Runscared Berserker - special version of Dimension Door spell const int SPELL_RUNE_DIMENSION_DOOR = 2053; const int SPELL_RUNE_DIMENSION_DOOR_DIRDIST_SELF = 2054; const int SPELL_RUNE_DIMENSION_DOOR_DIRDIST_PARTY = 2055; const int SPELL_SUMMON_CREATURE_VII_AIR = 3189; const int SPELL_SUMMON_CREATURE_VII_EARTH = 3190; const int SPELL_SUMMON_CREATURE_VII_FIRE = 3191; const int SPELL_SUMMON_CREATURE_VII_WATER = 3192; const int SPELL_SUMMON_CREATURE_VIII_AIR = 3193; const int SPELL_SUMMON_CREATURE_VIII_EARTH = 3194; const int SPELL_SUMMON_CREATURE_VIII_FIRE = 3195; const int SPELL_SUMMON_CREATURE_VIII_WATER = 3196; const int SPELL_SUMMON_CREATURE_IX_AIR = 3197; const int SPELL_SUMMON_CREATURE_IX_EARTH = 3198; const int SPELL_SUMMON_CREATURE_IX_FIRE = 3199; const int SPELL_SUMMON_CREATURE_IX_WATER = 3200; //:: Player's Handbook Spells const int SPELL_SPIRITUAL_WEAPON = 17249; //:: Player's Handbook II Spells const int SPELL_CHASING_PERFECTION = 2479; //:: Spell Compendium Spells const int SPELL_SPIRIT_WORM = 17248; const int SPELL_FORCE_MISSILES = 2480; //:: Masters of the Wild Spells const int SPELL_REGEN_LIGHT_WOUNDS = 17243; const int SPELL_REGEN_MODERATE_WOUNDS = 17244; const int SPELL_REGEN_SERIOUS_WOUNDS = 17245; const int SPELL_REGEN_CRITICAL_WOUNDS = 17246; const int SPELL_SPEED_WIND = 17247; const int SPELL_TORTISE_SHELL = 17250; //x const int SPELL_TENSERS_FLOATING_DISK = 3849; const int SPELL_WOLFSKIN = 3850; const int SPELL_TRUE_CASTING = 3851; const int SPELL_MASS_SPELL_RESISTANCE = 3852; const int SPELL_MAGIC_STONE = 3853; const int SPELL_CW_RAIN = 3855; const int SPELL_CW_SNOW = 3856; const int SPELL_CW_CLEAR = 3857; const int SPELL_GREATER_PLANAR_ALLY = 1505; const int SPELL_LESSER_PLANAR_ALLY = 1504; const int SPELL_READ_MAGIC = 1500; const int SPELL_SOBRIETY = 1501; const int SPELL_DANCING_LIGHTS = 1499; const int SPELL_CRAFTERS_BLESSING = 1502; const int SPELL_CRAFTERS_CURSE = 1503; const int SPELL_DAZE_MONSTER = 1510; const int SPELL_ETERNAL_CHARM_MONSTER = 1506; const int SPELL_ETERNAL_CHARM_PERSON = 1507; const int SPELL_WEAPON_OF_IMPACT = 1508; const int SPELL_SHILLELAGH = 1509; const int SPELL_CURSE_WATER = 1511; const int SPELL_MISLEAD = 1512; const int SPELL_POWER_WORD_BLIND = 1513; const int SPELL_GLYPH_OF_WARDING_ACID = 3858; const int SPELL_GLYPH_OF_WARDING_COLD = 3859; const int SPELL_GLYPH_OF_WARDING_ELECTRICITY = 3860; const int SPELL_GLYPH_OF_WARDING_FIRE = 3861; const int SPELL_GLYPH_OF_WARDING_SONIC = 3862; const int SPELL_GREATER_GLYPH_OF_WARDING_ACID = 3864; const int SPELL_GREATER_GLYPH_OF_WARDING_COLD = 3865; const int SPELL_GREATER_GLYPH_OF_WARDING_ELECTRICITY= 3866; const int SPELL_GREATER_GLYPH_OF_WARDING_FIRE = 3867; const int SPELL_GREATER_GLYPH_OF_WARDING_SONIC = 3868; const int SPELL_ELDER_GLYPH_OF_WARDING_ACID = 3870; const int SPELL_ELDER_GLYPH_OF_WARDING_COLD = 3871; const int SPELL_ELDER_GLYPH_OF_WARDING_ELECTRICITY = 3872; const int SPELL_ELDER_GLYPH_OF_WARDING_FIRE = 3873; const int SPELL_ELDER_GLYPH_OF_WARDING_SONIC = 3874; const int SPELL_SPELL_GLYPH = 0; const int SPELL_GREATER_SPELL_GLYPH = 0; const int SPELL_ELDER_SPELL_GLYPH = 0; const int SPELL_DEATH_KNELL = 1568; const int SPELL_ELEMENTAL_STRIKE_ACID = 3876; const int SPELL_ELEMENTAL_STRIKE_COLD = 3877; const int SPELL_ELEMENTAL_STRIKE_ELECRICITY = 3878; const int SPELL_ELEMENTAL_STRIKE_FIRE = 3879; const int SPELL_ELEMENTAL_STRIKE_SONIC = 3880; const int SPELL_WORD_OF_RECALL_SELF = 3882; const int SPELL_WORD_OF_RECALL_PARTY = 3883; const int SPELL_TRANSPORT_VIA_PLANTS_SELF = 3885; const int SPELL_TRANSPORT_VIA_PLANTS_PARTY = 3886; const int SPELL_PRC_DARKVISION = 0; const int SPELL_MASS_INVISIBILITY = 0; const int SPELL_PRC_UNHOLY_AURA = 0; const int SPELL_OPEN_CLOSE = 0; const int SPELL_PRC_ETHEREALNESS = 0; const int SPELL_ETHEREAL_JAUNT = 0; const int SPELL_GUIDANCE_SKILL = 0; const int SPELL_GUIDANCE_SAVE = 0; const int SPELL_GUIDANCE_ATTACK = 0; const int SPELL_KNOW_DIRECTION = 0; const int SPELL_WIZARD_SIGHT = 0; const int SPELL_HOLY_SMITE = 0; const int SPELL_UNHOLY_BLIGHT = 0; const int SPELL_CHAOS_HAMMER = 0; const int SPELL_ORDERS_WRATH = 0; const int SPELL_CALM_ANIMALS = 0; const int SPELL_HAND_OF_SORCERER_KINGS = 0; const int SPELL_POWER_WORD_SILENCE = 0; const int SPELL_ETERNAL_SLEEP = 0; const int SPELL_GREATER_BESTOW_CURSE = 0; const int SPELL_FAERIE_FIRE = 2924; const int SPELL_MASS_AID = 2853; const int SPELL_SYMBOL_OF_DEATH = 2481; const int SPELL_SYMBOL_OF_FEAR = 2482; const int SPELL_SYMBOL_OF_STUNING = 2483; const int SPELL_SYMBOL_OF_INSANITY = 2484; const int SPELL_SYMBOL_OF_PAIN = 2485; const int SPELL_SYMBOL_OF_PERSUASION = 2486; const int SPELL_SYMBOL_OF_SLEEP = 2487; const int SPELL_SYMBOL_OF_WEAKNESS = 2488; const int SPELL_VIGOR = 3459; const int SPELL_LESSER_VIGOR = 3460; const int SPELL_MASS_LESSER_VIGOR = 3461; const int SPELL_VIGOROUS_CIRCLE = 3462; const int SPELL_GREATER_RESISTANCE = 3457; const int SPELL_SUPERIOR_RESISTANCE = 3458; const int SPELL_TROGLODYTE_STENCH = 17255; // Combat Maneuver SpellIds const int COMBAT_GRAPPLE = 3475; const int COMBAT_BULL_RUSH = 3476; const int COMBAT_OVERRUN = 3477; const int COMBAT_TRIP = 3478; const int COMBAT_CHARGE = 3479; const int COMBAT_CHARGE_BULL_RUSH = 3480; const int COMBAT_DISARM = 3491; const int COMBAT_SHIELD_BASH = 2344; const int COMBAT_SHIELD_CHARGE = 2345; const int COMBAT_SHIELD_SLAM = 2346; // Battlesmith const int BATTLESMITH_BOOST = 2233; // Spelldancer const int SPELLDANCE_ENTHRALL = 2064; // PHB const int SPELL_CHANGESTAFF = 1600; const int SPELL_RAGE = 1601; const int SPELL_TOUCH_FATIGUE = 3803; const int SPELL_HALLOW = 3830; const int SPELL_CONSECRATE = 2167; const int SPELL_DESECRATE = 2342; // Factotum const int SPELL_CUNNING_INSIGHT_ATTACK = 3895; const int SPELL_CUNNING_INSIGHT_DAMAGE = 3896; const int SPELL_CUNNING_INSIGHT_SAVES = 3897; const int SPELL_CUNNING_DEFENSE = 3898; const int SPELL_CUNNING_STRIKE = 3899; const int SPELL_CUNNING_SURGE = 3900; const int SPELL_CUNNING_BREACH = 3901; const int SPELL_CUNNING_DODGE = 3902; const int SPELL_CUNNING_KNOWLEDGE = 3903; const int SPELL_OPPORTUNISTIC_PIETY_HEAL = 3904; const int SPELL_OPPORTUNISTIC_PIETY_TURN = 3905; // Celebrant of Sharess const int SPELL_SHARESS_FASCINATE = 3907; // Unapproachable East const int SPELL_FORCE_ORB = 3912; // Spell Compendium const int SPELL_BLASTOFFORCE = 2343; //Paladin Pack const int SPELL_ALIGNED_AURA = 3922; const int SPELL_ANGELSKIN = 3923; const int SPELL_AXIOMATIC_STORM = 3924; const int SPELL_BLADEBANE = 3925; const int SPELL_BLESSED_AIM = 3926; const int SPELL_BLESSING_OF_THE_RIGHTEOUS = 3927; const int SPELL_CLEAR_MIND = 3928; const int SPELL_CLOAK_OF_BRAVERY = 3929; const int SPELL_DIAMONDSTEEL = 3930; const int SPELL_LESSER_ASPECT_OF_THE_DIETY = 3931; const int SPELL_LAWFUL_SWORD = 3932; const int SPELL_LESSER_AURA_OF_COLD = 3933; const int SPELL_AURA_OF_THE_SUN = 3934; const int SPELL_RIGHTEOUS_FURY = 3935; const int SPELL_SEEK_ETERNAL_REST = 3936; const int SPELL_STRENGTH_OF_STONE = 3937; const int SPELL_UNDEAD_BANE_WEAPON = 3938; const int SPELL_LESSER_VISAGE_OF_THE_DIETY = 3939; const int SPELL_ALIGNED_AURA_CHAOS = 3940; const int SPELL_ALIGNED_AURA_EVIL = 3941; const int SPELL_ALIGNED_AURA_GOOD = 3942; const int SPELL_ALIGNED_AURA_LAW = 3943; const int SPELL_AXIOMATIC_WATER = 3944; const int SPELL_BLAZE_OF_LIGHT = 3945; const int SPELL_CALL_MOUNT = 3946; const int SPELL_CASTIGATE = 3947; const int SPELL_CHECKMATES_LIGHT = 3948; const int SPELL_CONDUIT_OF_LIGHT = 3949; const int SPELL_CURSE_OF_THE_BRUTE = 3950; const int SPELL_DENOUNCE = 3951; const int SPELL_DEVASTATING_SMITE = 3952; const int SPELL_ENERGIZED_SHIELD_FIRE = 3953; const int SPELL_ENERGIZED_SHIELD_COLD = 3954; const int SPELL_ENERGIZED_SHIELD = 3955; const int SPELL_LESSER_ENERGIZED_SHIELD = 3956; const int SPELL_ESTANAS_STEW = 3957; const int SPELL_FAVOR_OF_THE_MARTYR = 3958; const int SPELL_FORCEWARD = 3959; const int SPELL_GLORY_OF_THE_MARTYR = 3960; const int SPELL_HOLY_FIRE = 3961; const int SPELL_HOLY_STORM = 3962; const int SPELL_INVOKE_THE_CERULEAN_SIGN = 3963; const int SPELL_IRRESISTIBLE_FORCE = 3964; const int SPELL_LEGIONS_MAGIC_WEAPON = 3965; const int SPELL_MAJOR_RESISTANCE = 3966; const int SPELL_METEORIC_STRIKE = 3967; const int SPELL_QUICK_MARCH = 3968; const int SPELL_RESIST_ENERGY = 3969; const int SPELL_REVENANCE = 3970; const int SPELL_RHINOS_RUSH = 3971; const int SPELL_RIGHTEOUS_AURA = 3972; const int SPELL_ENERGIZED_SHIELD_ELEC = 3973; const int SPELL_SHIELD_OF_WARDING = 3974; const int SPELL_SMITE_HERETIC = 3975; const int SPELL_SMITE_OF_SACRED_FIRE = 3976; const int SPELL_SOLDIERS_OF_SANCTITY = 3977; const int SPELL_SOUL_OF_LIGHT = 3978; const int SPELL_SOUL_OF_ORDER = 3979; const int SPELL_STABILIZE = 3980; const int SPELL_STRATEGIC_CHARGE = 3981; const int SPELL_ENERGIZED_SHIELD_ACID = 3982; const int SPELL_TRUE_PRAYER_OF_THE_CHOSEN = 3983; const int SPELL_ENERGIZED_SHIELD_SONIC = 3984; const int SPELL_UNMOVABLE_OBJECT = 3985; const int SPELL_VISION_OF_GLORY = 2633; const int SPELL_ALIGNED_AURA_DISCHARGE = 2469; const int SPELL_LESSER_ENERGIZED_SHIELD_FIRE = 2471; const int SPELL_LESSER_ENERGIZED_SHIELD_COLD = 2472; const int SPELL_LESSER_ENERGIZED_SHIELD_ELEC = 2473; const int SPELL_LESSER_ENERGIZED_SHIELD_ACID = 2474; const int SPELL_LESSER_ENERGIZED_SHIELD_SONIC = 2475; const int SPELL_RESIST_ENERGY_FIRE = 2476; const int SPELL_RESIST_ENERGY_COLD = 2477; const int SPELL_RESIST_ENERGY_ELEC = 2478; const int SPELL_RESIST_ENERGY_ACID = 2479; const int SPELL_RESIST_ENERGY_SONIC = 2480; //Bright Evening Star const int SPELL_BES_ENTHRALLING_LIGHT = 16581; const int SPELL_BES_BLINDING_FLASH = 16582; const int SPELL_BES_SILVER_STARLIGHT = 16583; //Shadow Conjuration const int SPELL_SHADOWMASTER_QS1 = 3745; const int SPELL_SHADOWMASTER_QS2 = 3746; const int SPELL_SHADOWMASTER_QS3 = 3747; const int SPELL_SHADOWMASTER_QS4 = 3748; const int SPELL_SHADOWMASTER_QS5 = 3749; const int SPELL_PNP_SHADES = 19341; const int SPELL_PNP_SHADES_QS1 = 19342; const int SPELL_PNP_SHADES_QS2 = 19343; const int SPELL_PNP_SHADES_QS3 = 19344; const int SPELL_PNP_SHADES_QS4 = 19345; const int SPELL_PNP_SHADES_QS5 = 19346; const int SPELL_PNP_SHADOW_CONJURATION = 19347; const int SPELL_PNP_SHADOW_CONJURATION_QS1 = 19348; const int SPELL_PNP_SHADOW_CONJURATION_QS2 = 19349; const int SPELL_PNP_SHADOW_CONJURATION_QS3 = 19350; const int SPELL_PNP_SHADOW_CONJURATION_QS4 = 19351; const int SPELL_PNP_SHADOW_CONJURATION_QS5 = 19352; const int SPELL_PNP_GREATER_SHADOW_CONJURATION = 19353; const int SPELL_PNP_GREATER_SHADOW_CONJURATION_QS1 = 19354; const int SPELL_PNP_GREATER_SHADOW_CONJURATION_QS2 = 19355; const int SPELL_PNP_GREATER_SHADOW_CONJURATION_QS3 = 19356; const int SPELL_PNP_GREATER_SHADOW_CONJURATION_QS4 = 19357; const int SPELL_PNP_GREATER_SHADOW_CONJURATION_QS5 = 19358; //Incarnum Melds const int SPELL_MOI_NECROCARNUM_WEAPON = 18756; //Reserve Feats const int SPELL_MYSTIC_BACKLASH = 19359; const int SPELL_ACIDIC_SPLATTER = 19360; const int SPELL_FIERY_BURST = 19361; const int SPELL_STORM_BOLT = 19362; const int SPELL_WINTERS_BLAST = 19363; const int SPELL_CLAP_OF_THUNDER = 19364; const int SPELL_SICKENING_GRASP = 19365; const int SPELL_TOUCH_OF_HEALING = 19366; const int SPELL_DIMENSIONAL_JAUNT = 19367; const int SPELL_CLUTCH_OF_EARTH = 19368; const int SPELL_BORNE_ALOFT = 19369; const int SPELL_PROTECTIVE_WARD = 19370; const int SPELL_SHADOW_VEIL = 19371; const int SPELL_SUNLIGHT_EYES = 19372; const int SPELL_TOUCH_OF_DISTRACTION = 19373; const int SPELL_UMBRAL_SHROUD = 19374; const int SPELL_CHARNEL_MIASMA = 19375; const int SPELL_DROWNING_GLANCE = 19376; const int SPELL_INVISIBLE_NEEDLE = 19377; const int SPELL_SUMMON_ELEMENTAL_AIR = 19379; const int SPELL_SUMMON_ELEMENTAL_EARTH = 19380; const int SPELL_SUMMON_ELEMENTAL_FIRE = 19381; const int SPELL_SUMMON_ELEMENTAL_WATER = 19382; const int SPELL_DIMENSIONAL_REACH = 19383; const int SPELL_HURRICANE_BREATH = 19384; const int SPELL_MINOR_SHAPESHIFT_MIGHT = 19386; const int SPELL_MINOR_SHAPESHIFT_MOBILITY = 19387; const int SPELL_MINOR_SHAPESHIFT_SAVAGERY = 19388; const int SPELL_MINOR_SHAPESHIFT_SPEED = 19389; const int SPELL_MINOR_SHAPESHIFT_VIGOR = 19390; const int SPELL_FACECHANGER_OPTIONS = 19393; const int SPELL_FACECHANGER_QS1 = 19394; const int SPELL_FACECHANGER_QS2 = 19395; const int SPELL_FACECHANGER_QS3 = 19396; //:: Saint Template const int SAINT_PROTECTIVE_AURA = 16386;