#include "prc_inc_template" void main() { int nCount = FALSE; object oPC; object oTarget = GetFirstObjectInArea(GetObjectByTag("wol_a_bbb")); while (GetIsObjectValid(oTarget)) { if (GetTag(oTarget) == "WOL_Khofar" && !GetIsDead(oTarget)) { if (!GetIsInCombat(oTarget)) SetActionMode(oTarget, ACTION_MODE_STEALTH, TRUE); nCount++; } else if (GetIsPC(oTarget)) oPC = oTarget; //Select the next target within the spell shape. oTarget = GetNextObjectInArea(GetObjectByTag("wol_a_bbb")); } if (nCount == FALSE && GetIsObjectValid(oPC) && !GetPersistantLocalInt(oPC, "LegacyOwner")) { AssignCommand(oPC, SpeakString("The black wood bow shivers as you grasp it from the corpse of Khofar, whispering of the pain and death that has brought the bow into your possession.")); ApplyWoLToObject(2, oPC); CreateObject(OBJECT_TYPE_PLACEABLE, "prc_ea_return", GetLocation(oPC)); } }