To Do: Least Cocoon of Refuse(Cityscape) - entangle while in a city, lasts 1 round/lvl Lesser Spider Shape(DrowotUnderdark) - polymorph into fiendish spider, SMall/Med Start, 8th: large, 11 tiny, 15 huge, 20 Garg - just do polymorph into "Giant Spider" Icons Least *All-Seeing Eyes - Bonus on Search and Spot *Baleful Utterance - Shatter objects(per "shatter" spell) - Ask Kaedrin *Call of the Beast - speak wiht and influence animals(CHarm ANimal) *Dark One's Own Luck - luck bonus to one save *Devil's Sight - Ultravision *Earthen Grasp - as the spell of the same name - ask Kaedrin - creature with null model and Bigby VFX that grapples? *Entropic Warding - entropic shield spell, pass wihtout trace *Leaps and Bounds - bonus on Balance, Jump, Tumble *Mask of Flesh - touch attack deals 1d6 cha damage, shift to look liek target *Miasmic Cloud - cloud that grants concealment but fatigues(Fort Save) all but you. Lasts 1 minute *Otherworldly Whispers - bonus to Lore *Serpent's Tongue - +5 save vs poison *Soulreaving Aura - as reaving aura, gain temp HP = HD of critter(max 10) if creature dies wihtin 10' *Summon Swarm - as the spell of the same name, duration concentration *Swimming the Styx - Gain waterbreathing Lesser *Cold COmfort - as Endure Elements *Curse of Despair - Bestow CUrse spell *Dread Seizure - 60' range, Fort save or 50% move penalty and -5 ranged attack for 3 rounds *Flee the Scene - short range DImension Door, leaves behind a mirror image that lasts 1 round *HUngry Darkness - Darkness spell, lasts concentration + 2 rounds, on HB attack of bat swarm(MM 237) *Ignore the Pyre - Resist x for any element for 24 hours, where x is Invoke level *relentless DIspeling - targeted Dispel Magic, repeats next round *Stony Grasp - as Earthen Grasp, but worked surfaces too *The Dead Walk - ANimate Dead spell *Wall of Gloom - as spell - treat as concealed when adjacent, when passing WIll Save or cancel action queue *WIthcwood Step - immune to entangle Greater *Caustic Mire - acidic sludge slows movement, damages 1d6 per round, 6d6 if moved, +1 fire damage/die wihtin(not doable) *CHilling Tentacles - Evards Black Tentacles, does cold damage *Dragon Ward - immune to fear, DR 5/- vs nat weaps, Resist 20 vs breaths(DR not doable, Resist should be implemented in inc_breath) *ENervating Shadow - Total Concealment out of daylight, -4 Str for 5 rounds on foes wihtin 10' *Hellspawned Grace - polymorph to hellcat for 1 round/2 levels *Nightmares Made Real - illusionary terrain, will save or entangled, concealment for all wihtin, 1d6 damage on hb if will failed, caster can HIPS inside *Painful SLumber of Ages - put target to sleep, causes damage when awakened *Tenacious Plague - Insect PLague spell, but does damage as a +1 weapon, Cha mod added to FOrt save *Wall of Perilous Flame - Wall fo Fire spell, but half damage is magical Dark *Caster's Lament - touch to Dispel Magic, cap of 15 caster level *Dark Discoporation - becomes a swarm of batliek shadows(AoE on you covers a 10' radius sphere), can't attack or cast, items are merged into you ala polymorph, on heartbeat nauseate and 4d6 damage to creatures in your space, immune to weapons(extremely high resist slash/blud/piercing), immune to crits,Dex +6, Str to 3, +4 size AC, +Cha Deflection AC, 50% damage from AoE and immune to targeted non-mind spells(this part not doable?) *Dark Foresight - as the Foresight spell *Path of Shadow - Shadow Walk spell, and speeds up healing - Do as Teleport with full heal *Retributive Invisibility - Greater Invisibility, does 4d6 sonic/1 round stun in a 20'burst(Fort save) if dispelled *Steal Summoning - Dominate enemy casters' summons *WOrd of Changing - baleful polymorph, lasts 24 hours, second save after 24 hours determines whether its permanent. Already Done Least Beguiling Influence - DFA invoc Breath of the Night - DFA Invoc Darkness - DFA Invoc See the Unseen - DFA invoc Lesser CHarm - DFA invoc Voidsense - DFA Invoc Voracious Dispelling - DFA Invoc Walk Unseen - DFA Invoc Greater Devour Magic - DFA Invoc Not doable/not worth it Fell Flight - Not Doable Weighty Utterance - not doable Impenetrable Barrier - as Wall fo Force, but only 1 at a time, and take 1d10 if canceled by someone else. - Not Doable? Crawling Eye - eye leaves head, can be used to scout(not doable, or do as Scry?) Disembodied hand - detach hand, send it to manipulate objects or attack - use the "hand" from HotU as a summon? - Not doable, stupid familiar hardcoding Spider Walk - immune to webs - spider climb is main benefit and not doable, web immunity is covered by witchwood step, makes this redundant. Devil's Whispers(Cityscape) - SUggestion SUdden swarm - no spider swarm model Thief's Bane(Cityscape) - Hold portal, explodes door(5d6) if knock or dispel cast or forced open - no hold portal, lock too unreliable