/*::////////////////////////////////////////////// //:: Spell Name Heal Mount //:: Spell FileName PHS_S_HealMount //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Conjuration (Healing) Level: Pal 3 Components: V, S Casting Time: 1 standard action Range: Touch Target: Your mount touched Duration: Instantaneous Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) This spell functions like heal, but it affects only the paladin’s special mount (typically a warhorse). //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Acts as heal, only if the mount if selected. A special integer makes this possible. Must also be in the party. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { // Spell Hook Check. if(!PHS_SpellHookCheck(PHS_SPELL_HEAL_MOUNT)) return; // Declare Major Variables object oCaster = OBJECT_SELF; object oTarget = GetSpellTargetObject(); int nSpellSaveDC = PHS_GetSpellSaveDC(); int nCasterLevel = PHS_GetCasterLevel(); int nTargetHP = GetCurrentHitPoints(oTarget); // Max to heal is 150 int nMaxHealHarm = PHS_LimitInteger(nCasterLevel * 10, 150); int nTouch; // Declare effects effect eHeal = EffectHeal(nMaxHealHarm); effect eHealVis = EffectVisualEffect(VFX_IMP_HEALING_X); // Must be the paladin's mount if(GetMaster(oTarget) == oCaster && GetLocalInt(oTarget, "PHS_HORSE") == TRUE) { // Signal spell cast at PHS_SignalSpellCastAt(oTarget, PHS_SPELL_HEAL_MOUNT); // We remove all the things in a effect loop. PHS_HealSpellRemoval(oTarget); // Remove fatige PHS_RemoveFatigue(oTarget); // We heal damage after PHS_ApplyInstantAndVFX(oTarget, eHealVis, eHeal); } }