//::////////////////////////////////////////////////////////////////// //:: ;-. ,-. ,-. ,-. //:: | ) | ) / ( ) //:: |-' |-< | ;-: //:: | | \ \ ( ) //:: ' ' ' `-' `-' //::////////////////////////////////////////////////////////////////// //;; //:: ft_choke_hold.nss //;: //::////////////////////////////////////////////////////////////////// //: /* Choke Hold (Oriental Adventures, p. 61) [General] You have learned the correct way to apply pressure to render an opponent unconscious. Prerequisite Improved Unarmed Strike, Improved Grapple, Stunning Fist Required for Mighty Works Mastery I Benefit If you pin your opponent while grappling and maintain the pin for 1 full round, at the end of the round your opponent must make a Fortitude saving throw (DC 10 + 1/2 your level + your Wisdom modifier). If the saving throw fails, your opponent falls unconscious for 1d3 rounds. */ //: //::////////////////////////////////////////////////////////////////// //:: //:: Created by: Jaysyn //:: Created on: 2026-02-13 20:54:17 //:: //::////////////////////////////////////////////////////////////////// #include "prc_inc_combmove" void main() { object oPC = OBJECT_SELF; object oTarget = GetSpellTargetObject(); // First, initiate a grapple. If this fails, attack normally. if (!DoGrapple(oPC, oTarget, 0, TRUE, FALSE)) { AssignCommand(oPC, ActionAttack(oTarget)); return; } DoGrappleOptions(oPC, oTarget, 0, GRAPPLE_PIN); }