Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
86 lines
3.9 KiB
Plaintext
86 lines
3.9 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: FileName: "ss_ep_allhoplost"
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/* Purpose: All Hope Lost - causes all enemies within the area to make a will
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save or resist the spell to avoid losing all courage and drop their items.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Boneshank
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//:: Last Updated On: March 12, 2004
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "inc_epicspells"
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#include "prc_add_spell_dc"
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//#include "x2_inc_spellhook"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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if (!X2PreSpellCastCode() )
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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return;
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}
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if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_ALLHOPE))
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{
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int nCasterLevel = GetTotalCastingLevel(OBJECT_SELF);
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float fDuration = RoundsToSeconds(20);
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effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
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effect eFear = EffectFrightened();
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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float fDelay;
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effect eLink = EffectLinkEffects(eFear, eMind);
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eLink = EffectLinkEffects(eLink, eDur);
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object oTarget, oWeap, oOffhand, oNewR, oNewL;
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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eImpact, GetLocation(OBJECT_SELF));
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE,
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RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF), TRUE);
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while(GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE,
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OBJECT_SELF) && oTarget != OBJECT_SELF)
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{
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fDelay = PRCGetRandomDelay();
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FEAR));
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget, GetTotalCastingLevel(OBJECT_SELF)+SPGetPenetr(OBJECT_SELF), fDelay))
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{
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int nSaveDC = GetEpicSpellSaveDC(OBJECT_SELF, oTarget, SPELL_EPIC_ALLHOPE) + 10;
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nSaveDC,
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SAVING_THROW_TYPE_FEAR, OBJECT_SELF, fDelay))
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{
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if (GetIsCreatureDisarmable(oTarget) && !GetPRCSwitch(PRC_PNP_DISARM))
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{
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oWeap = GetItemInSlot
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(INVENTORY_SLOT_RIGHTHAND, oTarget);
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oOffhand = GetItemInSlot
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(INVENTORY_SLOT_LEFTHAND, oTarget);
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if (oWeap != OBJECT_INVALID &&
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GetDroppableFlag(oWeap))
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{
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CopyObject(oWeap, GetLocation(oTarget));
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DelayCommand(2.0, DestroyObject(oWeap));
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}
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if (oOffhand != OBJECT_INVALID &&
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GetDroppableFlag(oOffhand))
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{
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CopyObject(oOffhand, GetLocation(oTarget));
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DelayCommand(2.0, DestroyObject(oOffhand));
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}
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}
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DelayCommand(fDelay, SPApplyEffectToObject
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(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, GetTotalCastingLevel(OBJECT_SELF)));
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}
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}
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE,
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RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF), TRUE);
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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}
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