PRC8/nwn/nwnprc/trunk/epicspellscripts/ss_ep_allhoplost.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//:://////////////////////////////////////////////
//:: FileName: "ss_ep_allhoplost"
/* Purpose: All Hope Lost - causes all enemies within the area to make a will
save or resist the spell to avoid losing all courage and drop their items.
*/
//:://////////////////////////////////////////////
//:: Created By: Boneshank
//:: Last Updated On: March 12, 2004
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "inc_epicspells"
#include "prc_add_spell_dc"
//#include "x2_inc_spellhook"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
if (!X2PreSpellCastCode() )
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
return;
}
if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_ALLHOPE))
{
int nCasterLevel = GetTotalCastingLevel(OBJECT_SELF);
float fDuration = RoundsToSeconds(20);
effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
effect eFear = EffectFrightened();
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
float fDelay;
effect eLink = EffectLinkEffects(eFear, eMind);
eLink = EffectLinkEffects(eLink, eDur);
object oTarget, oWeap, oOffhand, oNewR, oNewL;
ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
eImpact, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE,
RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF), TRUE);
while(GetIsObjectValid(oTarget))
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE,
OBJECT_SELF) && oTarget != OBJECT_SELF)
{
fDelay = PRCGetRandomDelay();
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FEAR));
if(!PRCDoResistSpell(OBJECT_SELF, oTarget, GetTotalCastingLevel(OBJECT_SELF)+SPGetPenetr(OBJECT_SELF), fDelay))
{
int nSaveDC = GetEpicSpellSaveDC(OBJECT_SELF, oTarget, SPELL_EPIC_ALLHOPE) + 10;
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nSaveDC,
SAVING_THROW_TYPE_FEAR, OBJECT_SELF, fDelay))
{
if (GetIsCreatureDisarmable(oTarget) && !GetPRCSwitch(PRC_PNP_DISARM))
{
oWeap = GetItemInSlot
(INVENTORY_SLOT_RIGHTHAND, oTarget);
oOffhand = GetItemInSlot
(INVENTORY_SLOT_LEFTHAND, oTarget);
if (oWeap != OBJECT_INVALID &&
GetDroppableFlag(oWeap))
{
CopyObject(oWeap, GetLocation(oTarget));
DelayCommand(2.0, DestroyObject(oWeap));
}
if (oOffhand != OBJECT_INVALID &&
GetDroppableFlag(oOffhand))
{
CopyObject(oOffhand, GetLocation(oTarget));
DelayCommand(2.0, DestroyObject(oOffhand));
}
}
DelayCommand(fDelay, SPApplyEffectToObject
(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, GetTotalCastingLevel(OBJECT_SELF)));
}
}
}
oTarget = GetNextObjectInShape(SHAPE_SPHERE,
RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF), TRUE);
}
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
}