Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Epic Spell: Enslave
//:: Author: Boneshank (Don Armstrong)
#include "prc_alterations"
#include "inc_epicspells"
void RemoveDomination(object oCreature, object oSlaver = OBJECT_SELF)
{
effect eComp = SupernaturalEffect(EffectCutsceneDominated());
effect e = GetFirstEffect(oCreature);
while (GetIsEffectValid(e))
{
if (GetEffectType(e) == GetEffectType(eComp) && GetEffectCreator(e) == oSlaver)
{
RemoveEffect(oCreature, e);
}
e = GetNextEffect(oCreature);
}
}
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
if (!X2PreSpellCastCode())
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
return;
}
if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_ENSLAVE))
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
object oOldSlave = GetLocalObject(OBJECT_SELF, "EnslavedCreature");
effect eDom = EffectCutsceneDominated();
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
//Link domination and persistant VFX
effect eLink = EffectLinkEffects(eMind, eDom);
eLink = EffectLinkEffects(eLink, eDur);
effect eLink2 = SupernaturalEffect(eLink);
effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DOMINATE_MONSTER, FALSE));
//Make sure the target is a monster
if(!GetIsReactionTypeFriendly(oTarget))
{
//Make SR Check
if (!PRCDoResistSpell(OBJECT_SELF, oTarget, GetTotalCastingLevel(OBJECT_SELF)+SPGetPenetr(OBJECT_SELF)) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS) && !GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsPC(oTarget))
{
//Make a Will Save
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetEpicSpellSaveDC(OBJECT_SELF, oTarget), SAVING_THROW_TYPE_MIND_SPELLS))
{
//Release old slave
if (GetIsObjectValid(oOldSlave)) RemoveDomination(oOldSlave);
//Apply linked effects and VFX Impact
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink2, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
SetLocalObject(OBJECT_SELF, "EnslavedCreature", oTarget);
}
else
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_MAGIC_RESISTANCE_USE), oTarget);
}
else
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_MAGIC_RESISTANCE_USE), oTarget);
}
else
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_MAGIC_RESISTANCE_USE), oTarget);
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
}