Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
51 lines
3.1 KiB
Plaintext
51 lines
3.1 KiB
Plaintext
/*
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08/03/21 by Stratovarius
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Acererak, the Devourer
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Acererak, a half-human lich, grasped at godlike power only to lose his grip on reality. As a vestige, he grants abilities that are similar to a lich’s powers.
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Vestige Level: 5th
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Binding DC: 25
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Special Requirement: None
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Influence: As a vestige, Acererak possesses the immortality he desired but none of the power that should accompany it. If you fall under his influence,
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you evince a strong hunger for influence and primacy. If you are presented with an opportunity to fill a void in power over a group of creatures, Acererak
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requires that you attempt to seize that power. You might impersonate a missing city offi cial, take command of a leaderless unit of soldiers, or even grab the reins of runaway horses to establish your supremacy.
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Granted Abilities:
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While bound to Acererak, you gain powers that the great lich held in his legendary unlife.
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Detect Undead: You can use detect undead as the spell at will (caster level equals your effective binder level).
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Hide from Undead: At will as a standard action, you can cast hide from undead.
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Lich’s Energy Immunities: You gain immunity to cold and electricity damage.
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Paralyzing Touch: As a standard action, you can make a touch attack to paralyze a living foe. The touched creature must succeed on a Fortitude save or be
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paralyzed for a number of rounds equal to one-half your effective binder level. Each round on its turn, the paralyzed creature can attempt a new saving
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throw as a full-round action, with success ending the effect immediately. Once you have used this ability, you cannot do so again for 5 rounds.
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Undead Healing: Negative energy (such as that of an inflict spell) heals you rather than damaging you. If you are a living creature, positive energy (such as a cure spell) still heals you as well.
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*/
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#include "bnd_inc_bndfunc"
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void main()
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{
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object oBinder = PRCGetSpellTargetObject();
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effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_SYMB_DEATH), EffectPact(oBinder));
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if (!GetIsVestigeExploited(oBinder, VESTIGE_ACERERAK_DETECT )) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_ACERERAK_DETECT), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (!GetIsVestigeExploited(oBinder, VESTIGE_ACERERAK_HIDE )) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_ACERERAK_HIDE ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (!GetIsVestigeExploited(oBinder, VESTIGE_ACERERAK_LICH ))
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{
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
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}
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if (!GetIsVestigeExploited(oBinder, VESTIGE_ACERERAK_TOUCH )) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_ACERERAK_TOUCH ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (!GetIsVestigeExploited(oBinder, VESTIGE_ACERERAK_HEALING)) SetLocalInt(oBinder, "AcererakHealing", TRUE);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oBinder, HoursToSeconds(24));
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} |