Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
55 lines
2.1 KiB
Plaintext
55 lines
2.1 KiB
Plaintext
/*
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13/03/21 by Stratovarius
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Arete, the First Elan
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Arete, a powerful psion who sought immortality, created a new race but doomed himself to never-ending rebirths. His granted abilities provide binders with access to several qualities that toughen the body and mind.
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Vestige Level: 4th
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Binding DC: 21
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Special Requirement: Arete does not like to be reminded that the elan are considered abominations by some, and he does not answer your summons if you are already bound to Chupoclops or Eurynome.
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Influence: You do not get hungry or tired while bound to Arete, but you do suffer negative effects if you do not eat or sleep for the duration that the vestige is bound. If faced with a need to do research, Arete insists that you seek out lore regarding him and his research into immortality as well, which can often double or even triple the time you spend seeking information.
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Granted Abilities:
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While bound to Arete, you gain powers that Arete had at some point in his search for immortality.
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Resistance: Your gain a +4 bonus on a saving throw of your choice. You may change this to another saving throw as a move action.
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*/
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#include "bnd_inc_bndfunc"
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void main()
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{
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//Declare major variables
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object oBinder = OBJECT_SELF;
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if(!TakeMoveAction(oBinder)) return;
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int nSpell = GetSpellId();
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PRCRemoveSpellEffects(nSpell, oBinder, oBinder);
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GZPRCRemoveSpellEffects(nSpell, oBinder, FALSE);
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// Never blank because it's set when the vestige is created
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int nType = GetLocalInt(oBinder, "AreteResist");
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if (nType == SAVING_THROW_WILL)
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{
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nType = SAVING_THROW_REFLEX;
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FloatingTextStringOnCreature("Arete is now boosting Reflex saves", oBinder, FALSE);
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}
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else if (nType == SAVING_THROW_REFLEX)
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{
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nType = SAVING_THROW_FORT;
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FloatingTextStringOnCreature("Arete is now boosting Fort saves", oBinder, FALSE);
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}
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else if (nType == SAVING_THROW_FORT)
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{
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nType = SAVING_THROW_WILL;
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FloatingTextStringOnCreature("Arete is now boosting Will saves", oBinder, FALSE);
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}
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SetLocalInt(oBinder, "AreteResist", nType);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectSavingThrowIncrease(nType, 4)), oBinder, HoursToSeconds(24));
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}
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