Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
84 lines
3.5 KiB
Plaintext
84 lines
3.5 KiB
Plaintext
/*
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1/03/21 by Stratovarius
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Haagenti, Mother of Minotaurs
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Haagenti tricked the god of frost giants and paid a terrible price for that deed. She girds her summoners for battle and gives them the power to confuse foes.
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Granted Abilities:
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Haagenti grants you some of Thrym’s skill with arms and armor, plus her own aversion to transformation and the ability to inflict a state of confusion upon others.
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Confusing Touch: You can confuse by touch. The target of your touch attack must succeed on a Will save or become confused for 1 round per three effective binder
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levels you possess. When you attain an effective binder level of 19th, this ability functions as a maze spell. Once you have used this ability,
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you cannot do so again for 5 rounds.
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*/
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#include "bnd_inc_bndfunc"
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#include "prc_inc_sp_tch"
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#include "spinc_maze"
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void main()
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{
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object oBinder = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_HAAGENTI);
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int nDC = GetBinderDC(oBinder, VESTIGE_HAAGENTI);
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if(!BindAbilCooldown(oBinder, GetSpellId(), VESTIGE_HAAGENTI)) return;
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int nAttack = PRCDoMeleeTouchAttack(oTarget);;
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// PvP check.
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if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oBinder))
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{
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if (nAttack > 0)
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{
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if(nBinderLevel >= 19)
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{
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// Get the maze area
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object oMazeArea = GetObjectByTag("prc_maze_01");
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if(DEBUG && !GetIsObjectValid(oMazeArea))
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DoDebug("Maze: ERROR: Cannot find maze area!", oBinder);
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// Determine which entry to use
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int nMaxEntry = GetLocalInt(oMazeArea, "PRC_Maze_Entries_Count");
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int nEntry = Random(nMaxEntry) + 1;
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object oEntryWP = GetWaypointByTag("PRC_MAZE_ENTRY_WP_" + IntToString(nEntry));
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location lTarget = GetLocation(oEntryWP);
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// Validity check
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if(DEBUG && !GetIsObjectValid(oEntryWP))
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DoDebug("Maze: ERROR: Selected waypoint does not exist!");
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// Make sure the target can be teleported
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if(GetCanTeleport(oTarget, lTarget, TRUE))
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{
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// Store the target's current location for return
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SetLocalLocation(oTarget, "PRC_Maze_Return_Location", GetLocation(oTarget));
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// Jump the target to the maze - the maze's scripts will handle the rest
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DelayCommand(1.5f, AssignCommand(oTarget, JumpToLocation(lTarget)));
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// Clear the action queue, so there's less chance of getting to abuse the ghost effect
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AssignCommand(oTarget, ClearAllActions());
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// Make the character ghost for the duration of the maze. Apply here so the effect gets a spellID association
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectCutsceneGhost(), oTarget, 600.0f);
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// Apply some VFX
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DoMazeVFX(GetLocation(oTarget));
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}
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else
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SendMessageToPCByStrRef(oBinder, 16825702); // "The spell fails - the target cannot be teleported."
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}
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else
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{
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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float fDur = RoundsToSeconds(nBinderLevel / 3);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(PRCEffectConfused()), oTarget, fDur);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE)), oTarget, fDur);
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}
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}
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}
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}
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} |