Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
42 lines
1.4 KiB
Plaintext
42 lines
1.4 KiB
Plaintext
/*
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12/03/21 by Stratovarius
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Otiax, the Key to the Gate
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The alien Otiax gives its summoners the power to open what is closed, to walk among the clouds, and to strike foes with fog that lands like a hammer.
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Vestige Level: 5th
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Binding DC: 25
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Special Requirement: No
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Influence: Otiax’s motives remain a mystery, but its influence is clear. When confronted with unopened doors or gates, you become agitated and nervous. This emotional
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state lasts until the door or gate is opened, or until you can no longer see it. Furthermore, Otiax cannot abide a lock remaining secured. Thus, whenever you see a
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key, Otiax requires that you use it to open the corresponding lock.
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Granted Abilities:
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Otiax opens doors for you, lets you batter opponents with wind, and cloaks you in a protective fog that can actually lash out at foes.
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Open Portal: At will as a swift action, you can open (but not close) an unlocked door, chest, box, or other object.
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*/
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#include "bnd_inc_bndfunc"
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void main()
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{
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//Declare major variables
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object oBinder = OBJECT_SELF;
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int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_OTIAX);
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object oLock = PRCGetSpellTargetObject();
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// Doesn't work on locked things
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if(!GetLocked(oLock))
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{
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if(!TakeSwiftAction(oBinder)) return;
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if(!GetIsOpen(oLock))
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{
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DoDoorAction(oLock, DOOR_ACTION_OPEN);
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}
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}
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}
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