Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
41 lines
1.5 KiB
Plaintext
41 lines
1.5 KiB
Plaintext
/*
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12/03/21 by Stratovarius
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Otiax, the Key to the Gate
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The alien Otiax gives its summoners the power to open what is closed, to walk among the clouds, and to strike foes with fog that lands like a hammer.
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Vestige Level: 5th
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Binding DC: 25
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Special Requirement: No
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Influence: Otiax’s motives remain a mystery, but its influence is clear. When confronted with unopened doors or gates, you become agitated and nervous. This emotional
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state lasts until the door or gate is opened, or until you can no longer see it. Furthermore, Otiax cannot abide a lock remaining secured. Thus, whenever you see a
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key, Otiax requires that you use it to open the corresponding lock.
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Granted Abilities:
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Otiax opens doors for you, lets you batter opponents with wind, and cloaks you in a protective fog that can actually lash out at foes.
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Unlock: As a full-round action, you can unlock a single lock that you can touch, provided that its Open Lock DC is less than or equal to twice your effective binder
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level. Once you have used this ability, you cannot do so again for 5 rounds.
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*/
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#include "bnd_inc_bndfunc"
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void main()
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{
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//Declare major variables
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object oBinder = OBJECT_SELF;
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int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_OTIAX);
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object oLock = PRCGetSpellTargetObject();
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int nType = GetObjectType(oLock);
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if(GetLocked(oLock))
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{
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if(!BindAbilCooldown(oBinder, GetSpellId(), VESTIGE_OTIAX)) return;
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if(nBinderLevel *2 >= GetLockUnlockDC(oLock))
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{
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SetLocked(oLock, FALSE);
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}
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}
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} |