Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
61 lines
2.2 KiB
Plaintext
61 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Name Call of the Beast
|
|
//:: FileName inv_callofbeast.nss
|
|
//::///////////////////////////////////////////////
|
|
/*
|
|
|
|
Least Invocation
|
|
2nd Level Spell
|
|
|
|
You gain a rapport with the beasts of the world,
|
|
and can charm a single animal for 2 rounds plus one
|
|
round for every 3 levels.
|
|
|
|
*/
|
|
//::///////////////////////////////////////////////
|
|
|
|
#include "inv_inc_invfunc"
|
|
#include "inv_invokehook"
|
|
|
|
void main()
|
|
{
|
|
if(!PreInvocationCastCode()) return;
|
|
|
|
//Declare major variables
|
|
object oCaster = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
|
|
int nDuration = 2 + CasterLvl/3;
|
|
nDuration = PRCGetScaledDuration(nDuration, oTarget);
|
|
int nRacial = MyPRCGetRacialType(oTarget);
|
|
int nPenetr = CasterLvl + SPGetPenetr();
|
|
effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
|
|
effect eCharm = PRCGetScaledEffect(EffectCharmed(), oTarget);
|
|
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
|
|
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
|
//Link the charm and duration visual effects
|
|
effect eLink = EffectLinkEffects(eMind, eCharm);
|
|
eLink = EffectLinkEffects(eLink, eDur);
|
|
|
|
if(!GetIsReactionTypeFriendly(oTarget))
|
|
{
|
|
//Fire spell cast at event to fire on the target
|
|
SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_CALL_OF_THE_BEAST, FALSE));
|
|
//Make SR Check
|
|
if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
|
|
{
|
|
//Make sure the racial type of the target is applicable
|
|
if(nRacial == RACIAL_TYPE_ANIMAL)
|
|
{
|
|
//Make Will Save
|
|
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetInvocationSaveDC(oTarget, oCaster), SAVING_THROW_TYPE_MIND_SPELLS))
|
|
{
|
|
//Apply impact effects and linked duration and charm effect
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration), TRUE, -1, CasterLvl);
|
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|