Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
63 lines
2.2 KiB
Plaintext
63 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Name Charm
|
|
//:: FileName inv_dra_charm.nss
|
|
//::///////////////////////////////////////////////
|
|
/*
|
|
|
|
Lesser Invocation
|
|
4th Level Spell
|
|
|
|
You can beguile a creature within 60'. They must
|
|
make a Will save or regard you as an ally. The
|
|
charm lasts for 1 day per caster level, but you can
|
|
only have one creature charmed in this way at any
|
|
time. If you charm another creature, the first
|
|
charm will be canceled.
|
|
|
|
*/
|
|
//::///////////////////////////////////////////////
|
|
|
|
#include "inv_inc_invfunc"
|
|
#include "inv_invokehook"
|
|
|
|
void main()
|
|
{
|
|
if(!PreInvocationCastCode()) return;
|
|
|
|
//Declare major variables
|
|
object oCaster = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
int CasterLvl = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
|
|
int nDuration = CasterLvl;
|
|
int nPenetr = CasterLvl + SPGetPenetr();
|
|
int nRacial = MyPRCGetRacialType(oTarget);
|
|
effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
|
|
effect eCharm = EffectDominated(); //EffectDominated is limited to 1 creature at a time
|
|
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
|
|
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
|
|
|
eCharm = PRCGetScaledEffect(eCharm, oTarget);
|
|
nDuration = PRCGetScaledDuration(nDuration, oTarget);
|
|
|
|
//Link effects
|
|
effect eLink = EffectLinkEffects(eMind, eCharm);
|
|
eLink = EffectLinkEffects(eLink, eDur);
|
|
|
|
if(!GetIsReactionTypeFriendly(oTarget))
|
|
{
|
|
//Fire cast spell at event for the specified target
|
|
SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_CHARM, FALSE));
|
|
// Make SR Check
|
|
if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
|
|
{
|
|
// Make Will save vs Mind-Affecting
|
|
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetInvocationSaveDC(oTarget, oCaster), SAVING_THROW_TYPE_MIND_SPELLS))
|
|
{
|
|
//Apply impact and linked effect
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration * 24), TRUE, -1, CasterLvl);
|
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
|
}
|
|
}
|
|
}
|
|
}
|