PRC8/nwn/nwnprc/trunk/newspellbook/inv_dra_dfnroar.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Name Deafening Roar
//:: FileName inv_dra_dfnroar.nss
//::///////////////////////////////////////////////
/*
Least Invocation
2nd Level Spell
You utter a loud roar within a 30' cone. Those
within must make a Fortitude save or be deafened
for 1 hour.
*/
//::///////////////////////////////////////////////
#include "inv_inc_invfunc"
#include "inv_invokehook"
void main()
{
if(!PreInvocationCastCode()) return;
//Declare major variables
object oCaster = OBJECT_SELF;
location lTarget = PRCGetSpellTargetLocation();
int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
int nPenetr = CasterLvl + SPGetPenetr();
float fDelay;
effect eDeaf = EffectDeaf();
effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
//Link the deafened effects
effect eLink = EffectLinkEffects(eDeaf, eDur);
//Get first target in the spell cone
object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, FeetToMeters(30.0), lTarget, TRUE, OBJECT_TYPE_CREATURE, GetPosition(oCaster));
while(GetIsObjectValid(oTarget))
{
if(oTarget != oCaster && !GetIsReactionTypeFriendly(oTarget))
{
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, INVOKE_DEAFENING_ROAR));
//Make SR Check
if(!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
{
//Make a fort save
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (GetInvocationSaveDC(oTarget, oCaster)), SAVING_THROW_TYPE_SONIC, oCaster, fDelay))
{
//Apply the linked effects and the VFX impact
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0,TRUE,-1,CasterLvl));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
}
}
}
//Get next target in the spell cone
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, FeetToMeters(30.0), lTarget, TRUE, OBJECT_TYPE_CREATURE, GetPosition(oCaster));
}
}