Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Draconic Toughness
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//:: FileName inv_dra_dractgh.nss
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//::///////////////////////////////////////////////
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/*
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Greater Invocation
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5th Level Spell
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You gain temporary hit points equal to your caster
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level. These hit points last for 24 hours or until
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the invocation is cast again, in which case the new
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effect replaces the old.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = GetInvokerLevel(oCaster, GetInvokingClass());
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// Spell does not stack with itself
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if(GetHasSpellEffect(INVOKE_DRACONIC_TOUGHNESS,oTarget))
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PRCRemoveSpellEffects(INVOKE_DRACONIC_TOUGHNESS, oCaster, oTarget);
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effect eHP = EffectTemporaryHitpoints(nCasterLevel);
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_DRACONIC_TOUGHNESS, FALSE));
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHP, oTarget, HoursToSeconds(24),TRUE,-1,nCasterLevel);
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} |