Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
87 lines
3.0 KiB
Plaintext
87 lines
3.0 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Name Energy Resistance
|
|
//:: FileName inv_dra_enrgyres.nss
|
|
//::///////////////////////////////////////////////
|
|
/*
|
|
|
|
Lesser Invocation
|
|
3rd Level Spell
|
|
|
|
You gain resistance 10 to acid, cold, electricity,
|
|
fire or energy, chosen when you cast the invocation.
|
|
If you cast this invocation again before the
|
|
duration ends, the new effect and duration replace
|
|
the old. This invocation lasts for 24 hours.
|
|
|
|
*/
|
|
//::///////////////////////////////////////////////
|
|
|
|
#include "inv_inc_invfunc"
|
|
#include "inv_invokehook"
|
|
|
|
void main()
|
|
{
|
|
if(!PreInvocationCastCode()) return;
|
|
|
|
object oCaster = OBJECT_SELF;
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
int nCasterLevel = GetInvokerLevel(oCaster, GetInvokingClass());
|
|
int nSpellID = PRCGetSpellId();
|
|
int nDamageType, nVfx;
|
|
float fDuration = HoursToSeconds(24);
|
|
|
|
switch(nSpellID)
|
|
{
|
|
case INVOKE_ENERGY_RESISTANCE_ACID:
|
|
{
|
|
nDamageType = DAMAGE_TYPE_ACID;
|
|
nVfx = VFX_IMP_ACID_L;
|
|
break;
|
|
}
|
|
case INVOKE_ENERGY_RESISTANCE_COLD:
|
|
{
|
|
nDamageType = DAMAGE_TYPE_COLD;
|
|
nVfx = VFX_IMP_FROST_L;
|
|
break;
|
|
}
|
|
case INVOKE_ENERGY_RESISTANCE_ELEC:
|
|
{
|
|
nDamageType = DAMAGE_TYPE_ELECTRICAL;
|
|
nVfx = VFX_IMP_LIGHTNING_M;
|
|
break;
|
|
}
|
|
case INVOKE_ENERGY_RESISTANCE_FIRE:
|
|
{
|
|
nDamageType = DAMAGE_TYPE_FIRE;
|
|
nVfx = VFX_IMP_FLAME_M;
|
|
break;
|
|
}
|
|
case INVOKE_ENERGY_RESISTANCE_SONIC:
|
|
{
|
|
nDamageType = DAMAGE_TYPE_SONIC;
|
|
nVfx = VFX_IMP_SONIC;
|
|
break;
|
|
}
|
|
}
|
|
|
|
effect eList = EffectDamageResistance(nDamageType, 10);
|
|
eList = EffectLinkEffects(eList, EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS));
|
|
eList = EffectLinkEffects(eList, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
|
|
|
|
PRCSignalSpellEvent(oTarget, FALSE, INVOKE_ENERGY_RESISTANCE);
|
|
|
|
// Spell does not stack with itself, even if it is different immunity types
|
|
if(GetHasSpellEffect(INVOKE_ENERGY_RESISTANCE_ACID, oTarget))
|
|
PRCRemoveSpellEffects(INVOKE_ENERGY_RESISTANCE_ACID, oCaster, oTarget);
|
|
if(GetHasSpellEffect(INVOKE_ENERGY_RESISTANCE_COLD, oTarget))
|
|
PRCRemoveSpellEffects(INVOKE_ENERGY_RESISTANCE_COLD, oCaster, oTarget);
|
|
if(GetHasSpellEffect(INVOKE_ENERGY_RESISTANCE_ELEC, oTarget))
|
|
PRCRemoveSpellEffects(INVOKE_ENERGY_RESISTANCE_ELEC, oCaster, oTarget);
|
|
if(GetHasSpellEffect(INVOKE_ENERGY_RESISTANCE_FIRE, oTarget))
|
|
PRCRemoveSpellEffects(INVOKE_ENERGY_RESISTANCE_FIRE, oCaster, oTarget);
|
|
if(GetHasSpellEffect(INVOKE_ENERGY_RESISTANCE_SONIC, oTarget))
|
|
PRCRemoveSpellEffects(INVOKE_ENERGY_RESISTANCE_SONIC, oCaster, oTarget);
|
|
|
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eList, oTarget, fDuration, TRUE, -1, nCasterLevel);
|
|
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nVfx), oTarget);
|
|
} |