Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
/*
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Swimming The Styx
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*/
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#include "prc_sp_func"
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if (!PreInvocationCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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object oCaster = OBJECT_SELF;
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int CasterLvl = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
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object oTarget = PRCGetSpellTargetObject();
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effect eWater = EffectSpellImmunity(SPELL_DROWN);
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effect eWater2 = EffectSpellImmunity(SPELL_MASS_DROWN);
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effect eVis = EffectVisualEffect(VFX_IMP_MAGIC_PROTECTION);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eWater, eDur);
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eLink = EffectLinkEffects(eLink, eWater2);
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int nDuration = CasterLvl;
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, INVOKE_SWIMMING_THE_STYX, FALSE));
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//Apply VFX impact and immunity effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(24),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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} |