Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
38 lines
1.8 KiB
Plaintext
38 lines
1.8 KiB
Plaintext
/*
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5/7/20 by Stratovarius
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Ironsoul Forgemaster Shield Bond
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At 1st level, you create a special bond with any shield that you craft. This bond allows you to invest essentia in the shield as if it were a soulmeld.
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Doing so grants you resistance 5 per point of invested essentia against acid, cold, electricity, fire, and sonic damage. You gain this ability only
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while using the shield for defense. If you unequip the shield, you lose the soulmeld.
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*/
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#include "moi_inc_moifunc"
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#include "prc_inc_fork"
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void main()
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{
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object oMeldshaper = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper);
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object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oMeldshaper);
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if (GetIsShield(oShield) && GetTag(oShield) == ReplaceChars(GetName(oMeldshaper), " ","") && nEssentia)
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{
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int nBonus = (5 * nEssentia);
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effect eLink = EffectVisualEffect(VFX_DUR_BLUESHIELDPROTECT);
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if (nEssentia)
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{
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ACID, nBonus));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_COLD, nBonus));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nBonus));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_FIRE, nBonus));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SONIC, nBonus));
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}
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
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}
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else if (nEssentia == 0)
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FloatingTextStringOnCreature("You have no essentia invested in "+GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", PRCGetSpellId()))), oMeldshaper, FALSE);
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else
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FloatingTextStringOnCreature("You do not have a shield equipped that you crafted", oMeldshaper, FALSE);
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} |