PRC8/nwn/nwnprc/trunk/newspellbook/moi_mld_lmsmntft.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*
5/1/20 by Stratovarius
Lammasu Mantle Totem Bind
The golden-brown fur around your shoulders extends upward into an impressive mane around your head. There is a sensation in your mouth as if you were savoring a warm, sweet drink.
You can breathe a 15-foot cone of fire as a standard action. Creatures within the area take 1d4 points of fire damage, plus 1d4 points of fire damage per point of invested essentia (Reflex half).
*/
#include "moi_inc_moifunc"
void main()
{
object oMeldshaper = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nDC = GetMeldshaperDC(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_LAMMASU_MANTLE);
int nMeldshaperLvl = GetMeldshaperLevel(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_LAMMASU_MANTLE);
int nDice = 1 + GetEssentiaInvested(oMeldshaper, MELD_LAMMASU_MANTLE);
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
//Get the first target in the radius around the caster
oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, FeetToMeters(15.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
if(oTarget != oMeldshaper)
{
// Check Spell Resistance
if(!PRCDoResistSpell(oMeldshaper, oTarget, nMeldshaperLvl))
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
int nDamage = d4(nDice);
//Run the damage through the various reflex save and evasion feats
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE);
if(nDamage > 0)
{
effect eFire = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
// Apply effects to the currently selected target.
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eFire, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}
//Get the next target in the specified area around the caster
oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, FeetToMeters(15.0), PRCGetSpellTargetLocation(), TRUE, OBJECT_TYPE_CREATURE);
}
}