Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
28 lines
1.2 KiB
Plaintext
28 lines
1.2 KiB
Plaintext
/*
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7/1/20 by Stratovarius
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Manticore Belt Totem Bind
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A long, thick tail emerges from the back of your manticore belt, writhing and lashing at your command. At its tip is a cluster of spikes. Like a manticore, you can propel those spikes at your foes.
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As a standard action, you can snap your tail to loose a volley of spikes equal to the number of points of essentia you invest in your manticore belt. Make a ranged attack roll for each spike using your full base attack bonus. A successful hit deals 1d6 points of damage plus one-half your Strength modifier.
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*/
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#include "moi_inc_moifunc"
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#include "prc_inc_combat"
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void main()
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{
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object oMeldshaper = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nStr = GetAbilityModifier(ABILITY_STRENGTH, oMeldshaper);
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int nBonus = GetAbilityModifier(ABILITY_DEXTERITY, oMeldshaper) - nStr; // It's a ranged attack
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int nTotal = GetEssentiaInvested(oMeldshaper, MELD_MANTICORE_BELT);
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int i;
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for(i=0;i<nTotal;i++)
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{
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int nAttack = GetAttackRoll(oTarget, oMeldshaper, OBJECT_INVALID, 0, nBonus);
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if (nAttack)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage((d6()+nStr/2)*nAttack, DAMAGE_TYPE_PIERCING), oTarget);
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}
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} |