PRC8/nwn/nwnprc/trunk/newspellbook/moi_soulborn.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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#include "moi_inc_moifunc"
#include "inc_dynconv"
void main()
{
int nEvent = GetRunningEvent();
if(DEBUG) DoDebug("moi_soulborn running, event: " + IntToString(nEvent));
// Get the PC. This is event-dependent
object oMeldshaper;
switch(nEvent)
{
case EVENT_ONPLAYERREST_FINISHED: oMeldshaper = GetLastBeingRested(); break;
case EVENT_ONCLIENTENTER: oMeldshaper = GetEnteringObject(); break;
default:
oMeldshaper = OBJECT_SELF;
}
int nClass = GetLevelByClass(CLASS_TYPE_SOULBORN, oMeldshaper);
object oSkin = GetPCSkin(oMeldshaper);
if (!GetLocalInt(oMeldshaper, "SoulbornDelay"))
{
SetLocalInt(oMeldshaper, "SoulbornDelay", TRUE);
DelayCommand(0.1, DeleteLocalInt(oMeldshaper, "SoulbornDelay"));
// We aren't being called from any event, instead from EvalPRCFeats
if(nEvent == FALSE)
{
// Add eventhook to OnRestFinished to reset the used marker
if (nClass >= 4)
{
AddEventScript(oMeldshaper, EVENT_ONPLAYERREST_FINISHED, "moi_soulborn", TRUE, FALSE);
AddEventScript(oMeldshaper, EVENT_ONPLAYEREQUIPITEM, "moi_soulborn", TRUE, FALSE);
}
if (nClass >= 2)
{
object oSkin = GetPCSkin(oMeldshaper);
if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_LAWFUL && GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_GOOD)
IPSafeAddItemProperty(oSkin, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_FEAR), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, TRUE);
if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_CHAOTIC && GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_GOOD)
IPSafeAddItemProperty(oSkin, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_PARALYSIS), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, TRUE);
if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_LAWFUL && GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_EVIL)
SetLocalInt(oMeldshaper, "IncarnumDefenseLE", TRUE);
if (GetAlignmentLawChaos(oMeldshaper) == ALIGNMENT_CHAOTIC && GetAlignmentGoodEvil(oMeldshaper) == ALIGNMENT_EVIL)
SetLocalInt(oMeldshaper, "IncarnumDefenseCE", TRUE);
}
}
else if(nEvent == EVENT_ONPLAYERREST_FINISHED && (PRCGetIsAliveCreature(oMeldshaper)|| GetHasFeat(FEAT_UNDEAD_MELDSHAPER, oMeldshaper)))
{
ClearMeldShapes(oMeldshaper);
AssignCommand(oMeldshaper, ClearAllActions(TRUE));
SetLocalInt(oMeldshaper, "MeldshapeClass", CLASS_TYPE_SOULBORN);
StartDynamicConversation("moi_meldshapecnv", oMeldshaper, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oMeldshaper);
}
else if(nEvent == EVENT_ONPLAYEREQUIPITEM)
{
oMeldshaper = GetItemLastEquippedBy();
ChakraBindUnequip(oMeldshaper, GetItemLastEquipped());
}
}
}